Author Topic: Fork........  (Read 437 times)

Offline Batz

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« on: February 28, 2003, 06:45:54 PM »
Hey bud you have the fields set so the knight HQ is in enemy territory (Crete). Unless you want the milkrunners constitantly keeping dar out for the knights we need it fixed.

Or disable dar for both sides altogether.

:D

Offline HFMudd

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« Reply #1 on: February 28, 2003, 06:48:07 PM »
Also, I just took a 1 ping ack hit that took off a wing and knocked out and engine.  Can the ACK lethality be double checked?

Offline Batz

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« Reply #2 on: February 28, 2003, 07:40:17 PM »
ack can never be to lethal its what stops the milkruns

Offline Jester

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« Reply #3 on: February 28, 2003, 08:33:45 PM »
There is also a problem with the bombers at A34 & A35. You can only spawn in the hangar not on the runway. The problem is that when you try to turn onto the runway you loose the drones.

Could you please set them where they will spawn on the runway?

TKS. !
Lt. JESTER
VF-10 "GRIM REAPERS"

WEBSITE:  www.VF10.org

Offline Batz

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« Reply #4 on: February 28, 2003, 09:03:02 PM »
Entry points are assigned by the map maker. The CM cant correct that.

Offline Batz

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« Reply #5 on: February 28, 2003, 11:14:52 PM »
You could just make all the Crete fields knight/axis :)

Offline Jester

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« Reply #6 on: March 01, 2003, 01:55:35 AM »
cc tks Batz. Oh well....
Lt. JESTER
VF-10 "GRIM REAPERS"

WEBSITE:  www.VF10.org