I think you are missing the point I was trying to make.
In my case: I don't think it's very much fun flying the Stuka, or any other JABO plane for that matter, 20 times just to hit one target successfully, so the rest of air warriors can enjoy a good furball without some schmuk running his fleet in for a flak barrier just because he can.
That smacks of grief playmanship in mine and many others books.
If you enable fleets for one side, ther must be a counter blalance to that fleet for the other side.
1. Port Batteries
2. Destroyer fleets
3. PT's (though to be honest I haven't found PT's very effective in AH, vs the RL counterparts. Then again, I haven't taken the time yet to research the statistics on it so...).
Should be available for both sides where you anticipate fleet actions in capturing bases. Anything less is just poor planing on the CT arena managers part.
That is what I'm saying. And no, I am not the proverbial score potato, but I do enjoy a good fight in the air. I can JABO pretty much any field pretty good, and after three weeks in game, am learning how to level bomb a target.
IMO - JABO, or any air attack against fleets is a waste of resources in the game. Way to costly in aircraft on my part, which defeats my efforts to land each sortie.
Now do you understand? Oh, and thank you for replying above.