Well, let's see! I am the head programmer at Pro-Line. I do have a form of
brain cancer, but I am going to out live you all!
Pro-Line has 38 very bright programmers/CADists/etc. working on TAS the
FEW. This wasn't true just a month and a half ago. Things change. I started
a lot of them out by having them put together parts of TAS BoB. True, we
still haven't put all of the pieces together,...yet.
Will the average flier prefer TAS to AWII, or WB? I doubt it. TAS has a
very realistic "handling model." Notice I didn't say "flight model." I am
referring to, not only the flight model, but the ground handling of every
aircraft. Users will have to learn the specifics of aircraft types, cockpit
load, gunsights, radio procedures, even weapon specific ballistics are
included. You won't catch any German 20mm's possessing one muzzle velocity
in one plane, and another muzzle velocity in some other plane. It's the
same round, it flies the same. The cyclic rate of fire may vary, as it
should for specific weapons, but the velocity will remain the same.
I took great pains to make sure that every plane flies exactly as it
should. I went so far as to hunt down specific types and check them out
myself. That isn't easy, and you can still argue that actual aircraft of
the war period had different configurations from planes of today. While
that is true you will find that the essence, or flavor, of each aircraft is
well represented. (When you climb out of the Hurricane make sure you look
for the glycol soaked pants cuff on your right leg )
Technology of the Second World War has been carefully considered, and is
represented realistically. Radar? Well, yes, but not the radar you might
expect. Radar information is related verbally. Yes, TAS includes voice
communications. For people without microphones we have included a default
"Command" and "Intercom" vox command summary. Hit a button and your wingie
will hear your "Break right!" signal blare through his PC speakers (if you
have your radio set correctly). You can even use our built in utility to
change your "Break right" to Top Gun's "Holy ****, it's Viper!", if you're
so inclined.
I have seen furballs in these other sims last for 15-20 minutes, with ever
increasing intensity. I will be surprised to see a dogfight last even a few
minutes in TAS, and there won't be any dead guys killing you a mere minute
after you kill them.
We have weather too. Not just fog, or haze. We have actual weather fronts
that move. Weather can shut down flight operations for a particular field,
and you won't like that! We even have seasons represented. The camo schemes
on your planes will vary (if morale and operational levels permit
repainting) as the seasons change.
Oh, and there's much, much more...
Bear with us, as many have said you would. I have never understood how a
game can be a matter of life-or-death.
I made them all sign NDA's, though, so this ***hole is going to shutup and
sit down.
Paul "Voss" Hinds
Creator of "Tactical Aero Squadron"
"
oh my god...
lol
and is this our Toad?
">Well, in a way I suppose you're right, and I must apologize. It's just
>that he's become so familiar, so common, so .. dare I say ordinary? You
>know, like the village idiot that the locals ignore but the tourists
>find so amusing?
>
>Toad
Hey Toady...... one more thing....
You REALLY didn't know Paul was sick?
You REALLY think that calling TAS "vaporware" was O.K.?
I'm just curious as to whether you only got into this because you hate
me (O.K. by me) -or if ya got into it because you are really that
STOOOOPID? (not O.K. by me)
Hating me is preferable to being completely clueless. (although not
mutually exclusive)
Your Pal,
SkyWolf