Author Topic: All Fleats out of play  (Read 1274 times)

Offline brady

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All Fleats out of play
« on: March 09, 2003, 03:21:44 AM »
For all sides no ships, their all buged in some unfixable way so their all off limits.

Offline 214thCavalier

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All Fleats out of play
« Reply #1 on: March 09, 2003, 05:58:19 AM »
And the bug is ?

Offline Grissom

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well he did say...
« Reply #2 on: March 09, 2003, 08:26:21 AM »
"..some unfixable way." :(

Offline brady

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All Fleats out of play
« Reply #3 on: March 09, 2003, 01:56:55 PM »
Unsinkable CV's, CA that rebuild withen the TF after a few minutes, and that never realy get sunk enough to go back to their spawn points.

Offline Arlo

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« Reply #4 on: March 09, 2003, 02:17:09 PM »
 Honest questions:[/b]

How are the CVs "unsinkable"? Is it because it takes 8k of bombs? Can't that be adjusted? Or is it really a bug that keeps the flat top floating no matter how much ord is dropped on it?

Can't the regen time be adjusted? If it's not an arena setting then this needs addressing by HTC.

C47s were disabled as well, right? No captures by air. No threat of reset (no matter how remote).

If this is really just about making it impossible to capture fields let us know.

Shane's up in arms about fleets parking themselves off of fields as it is.

 There's bound to be a way to make the map a bit more dynamic without risking it.
« Last Edit: March 09, 2003, 02:42:42 PM by Arlo »

Offline Shane

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« Reply #5 on: March 09, 2003, 03:03:07 PM »
Quote
Originally posted by Arlo
Honest questions:
How are the CVs "unsinkable"? risking it. [/B]


check this out.

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=77172

this was also on the slot.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
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Offline Arlo

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« Reply #6 on: March 09, 2003, 03:29:48 PM »
Oh that? No news to me there. I reviewed a film of me landing on a CV the first night I played. The film showed me landing fifty yards port of the ship. But I landed. In the arena I landed square on the ship. No falling to the ocean. Sounds like a film glitch.

 I know you're prolly a great divebomber and all. But maybe ... just maybe you were having an off night? How many cruisers have you sent to the briney bottom, overall? Do you notice this happening on some maps but not all? On the same map, off and on?

 When you were coaching me on every step of my dive-bombing run in the Greece CT terrain ( "Arlo, do you know how to use dive brakes? Arlo, the cruiser is the brown one. Arlo, drop the small bomb on your right wing first. Arlo, drop it down it's stack. Arlo, remember to pull up.") I managed to pop that cruiser with my main bomb (that big ol' 1600 kg monster) by aiming at the cruiser's prow at a 90' angle in line with the ship's course.

 Now ... maybe ... just maybe ... the cruisers on this map are using mirrors .... then again, maybe ... just maybe ... the film viewer is broke.

 DblTrbl doesn't seem to have trouble poppin' `em on the Guadalcanal map. He was just having them resurface too fast. These fleets are huge. There's not much of a player base to support enough players to hit them in force. If that's the case, and if there's an arena setting to increase the regen time, then that sounds like the most reasonable course of action to take. But if Brady (or better yet, Pyro) has some insight on an actual technical glitch that prevents players from dropping accurately in game, or ordinance not having any effect, I'd like to hear it.

 In other words, I need a lil' more convincin' here buddy. I notice no official response to that thread confirming a graphic glitch in game that makes it impossible to hit cruisers.

 Unconfirmed. Stubborn ol' noob unconvinced.

Offline ergRTC

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All Fleats out of play
« Reply #7 on: March 09, 2003, 04:35:39 PM »
you should load the map on your offline mode, turn on the cheat site, and see what happens with your bombing.


erg

Offline brady

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« Reply #8 on: March 09, 2003, 06:23:46 PM »
They were unsinkable, period not 8 not 100k would do it, no amount of shelling from ships would sink the CV, it i suspect is an ownership or mp issue, somthing that can be corected, just not in the game by us Staffers with the tools we have.

 Their are goons enabled on both sides, their always have been.

Offline Arlo

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« Reply #9 on: March 09, 2003, 06:28:17 PM »
Ok. Thanks, Brady. I retract my critisism and alternate suggestion to the elimination of carrier task forces from the Guadalcanal Slot map. I hope the bug gets fixed but until then, getting rid of the carrier fleets sounds like the best bet.

(edit) p.s. What about the cruiser fleets? Upping the regen time sounds plausible to me.
« Last Edit: March 09, 2003, 08:34:54 PM by Arlo »

Offline ergRTC

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All Fleats out of play
« Reply #10 on: March 09, 2003, 06:57:03 PM »
I think it  could be interesting without the fleets, is there someway you can force them to sit in one place 3 or so sectors from land?  That would be historical and kinda cool.  I would still like to run carrier ops.

Offline Arlo

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« Reply #11 on: March 09, 2003, 07:28:42 PM »
One of my favorite things to do in AH is air fleet ops. I will miss it. And bringing up the ability to drop anchor is interesting. Sure, such fleets would be dead meat (unless there's a bug preventing them from getting sunk) but the ability to control the speed of the fleet as well as it's course would be nice. It's probably coded to maintain a certain speed, though.

 I can live with carrier task forces being disabled until the problem is fixed. Hell, I'm really not an unreasonable man. :D

 The cruisers can be sunk, though, right? How about reactivating the cruiser fleets and upping the regen time to 30 mins? Or 40?

« Last Edit: March 09, 2003, 08:31:50 PM by Arlo »

Offline Batz

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« Reply #12 on: March 09, 2003, 09:12:43 PM »
Brady can look out fleet control so that they stay stationary, but then folks would whine about where he decides to station them.

Never overlook the whiner he is there lurking and waiting for the slightest opportunity to pop in.

Offline Arlo

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« Reply #13 on: March 09, 2003, 11:51:00 PM »
Oh ... true that. The problem is when some whiners have influence and the rest are just expected to stay mum and take it. I would suggest taking note of complaints and waiting to see how it plays out before reacting with extreme and immediate measures to one side or the others complaints the moment the noise starts. ;)

 The CVs are broke? Ok ... fine ... disable the broke CV task forces until they can be fixed. Are the cruiser fleets broke or can the regen rate be adjusted to make them practical again? Twice as many ships? Double it. Forty to fifty players max? Triple it. Heck, quadruple it. Heck .... run it up to an hour .... or even two.

 But hack'n and slash'n everything that one side has a complaint about was bound to have a whiplash effect from the other side. Or maybe the term "domino effect" applies. Something that has never proven to be good for an arena in any game.

 As far as balance in Guadalcanal was concerned, the only elimination that's made sense to me so far has been the broken CVs ... and hopefully that is a temporary measure until it gets fixed.

 Of course, I doubt the F4U will ever be brought back into Guadalcanal `42. Likewise the Tony.

 Which is why I suggested some thought be put into a later slot setup where the F4U and Tony and perhaps even the Nik2 can play. Maybe by then, the mysterious uber-flattop problem will be figured out.

 And if it works ... yet someone whines ... wait and see if the whiners can learn to deal with it. Get some perspective from the other side. Remember the balances that were designed into it from the start and make suggestions to the whiners on how to take advantage of them.

 If the setup is flawed - balance wise, consider an addition as a fix before you eliminate someone's favorite ride that they were looking forward to flying in the CT. Radical hack-n-slash of the design should be a last resort. But that's my opinion. Hope it doesn't leave a bad taste, it wasn't intended to.

  And no, this doesn't mean I don't appreciate the efforts of those in the trenches. Just ... sometimes there seems to be more trench than turf. :)

Offline brady

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All Fleats out of play
« Reply #14 on: March 10, 2003, 02:47:43 AM »
The fleats have problems they cant be fixed, 10Bears knows it and will fix it when he updates the map, the CA fleats are f'ed up for the reasions I stated above Read the Post I made:), yes we tryed that the time thing dident work.

  I want to see them back to.

   All the fleats are rook and they havent moved since I made them rook flight is disable for the rooks and the fleats are off map.

         Well as off map as i can make them some tards squeaked about poeple hiding fleats now we cant actualy put them off map so their as close as I can get them.