Author Topic: Where I came from....  (Read 2563 times)

Offline _Schadenfreude_

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Where I came from....
« on: May 25, 2003, 07:32:01 PM »



F4F over Midway....

Offline _Schadenfreude_

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« Reply #1 on: May 25, 2003, 07:34:56 PM »


Clipped Wing Spit Mk5

Offline _Schadenfreude_

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« Reply #2 on: May 25, 2003, 07:43:17 PM »


Me 109 Friederich

Offline _Schadenfreude_

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« Reply #3 on: May 25, 2003, 07:50:04 PM »


Dora at Sunset

Offline _Schadenfreude_

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« Reply #4 on: May 25, 2003, 07:53:42 PM »


Mustangs!!

Offline udet

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« Reply #5 on: May 25, 2003, 11:30:40 PM »
nice.is that CFS3???

Offline _Schadenfreude_

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« Reply #6 on: May 26, 2003, 03:26:02 AM »
Nope Fighter Ace 3 - also online, good graphics, good gameplay but most of the action is in the relaxed physics arena's - the higher levels ( they have 1 - 10) are pretty similar to AH for a flight model and some are harder - level 9 for instance has no tags - no distance, no plane tags, no names, no radar - very very tough - but only about 10 -15 play that level peak times so I joined AH - am enjoying myself....I hope the new AH graphics will match these.

Offline _Schadenfreude_

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« Reply #7 on: May 26, 2003, 03:54:38 AM »

Offline _Schadenfreude_

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« Reply #8 on: May 26, 2003, 03:55:15 AM »

Offline _Schadenfreude_

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« Reply #9 on: May 26, 2003, 03:55:47 AM »

Offline Kweassa

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« Reply #10 on: May 26, 2003, 04:13:09 AM »
I must say the graphics are very good.

 As I've always emphasized, the most realistic touches comes from how the lighting is done. In that sense, the immersive level of graphical aura FA3.5 gives, is better than even IL-2 or FB. Yes, overall detail level is way superior in IL-2/FB, however, IL-2/FB has a sort of a 'pastel tone' graphics, whereas the 'tone' of FA3.5, is very strong. The best results would be the individual 3D rendering and modelling in IL-2/FB detail level + the overall lightings tone of FA3.5.

 The rendering and 3D modelling of planes in AH isn't all that bad either - the really big reason the graphics look so dated, is that the limited light source in AH brings the lightings, shade, and reflective quality way down.

 Some of the pics I've posted in these forums, show what difference it could make with a different lightings effects.

 ...

 If I digress a bit, I'm related with the game industry a bit myself, and I compare a lot of game titles with each other. The really striking strong-point of Japanese games(console type), is how they implement multi-source lightings effects within a game.

 Some recent titles like the latest Grantourismo series and etc, have an amazing quality of likeness to reality, and that is not because the 3D modelling is exceptionally good, rather, it is how the lightings are done.

 As with any art, truly, "light" is what brings out the magic :)

Offline Dr Zhivago

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« Reply #11 on: May 26, 2003, 04:32:49 AM »
Very cool looking game but dont see any clouds/cloud layers at those pictures... ;)

Offline _Schadenfreude_

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« Reply #12 on: May 26, 2003, 05:39:42 AM »
The 109F pic and the clipped wing Spit V pic are both above the 3,000 ft cloud deck - from Operation Cerebus - Channel Dash Historical event - rain and snow from next patch will be available.





Offline Rutilant

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« Reply #13 on: May 26, 2003, 05:46:46 AM »
Wow.. That's not too shabbeh.. Especially the one with the N1K lightin up the 'stang..

(Edit) - Some of em tho..  (particularly the ones with the 109 in em) look sorta of.. animated

Offline _Schadenfreude_

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« Reply #14 on: May 26, 2003, 05:54:22 AM »