Author Topic: CV Fleets & Chogs  (Read 1484 times)

Offline leonid

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CV Fleets & Chogs
« on: January 16, 2001, 02:06:00 AM »
First, I think there are too many fleets available.  With so many out in the water, it presents quite a problem of which to hit, resulting in too few hitting anyone in particular.  While the online population fluctuates from 200 to 60, the number of fleets always remains 6.

Second, Fleets are being used as flak/ack umbrellas for the Chog hordes.  They park right next to their field of choice, then launch the Chogs.  Anyone that tries to defend their base against this has a helluva time.  Get a steady stream of Chogs from 5 miles offshore, and they'll close anything with their hispanos alone.

I have no real interest in fleet actions, but I'm trying to have fun nonetheless.  It's hard to enjoy this game when it seems that every significant action in the arena focuses around some Chog fleet that's kamikazing planes from 5 miles out.  Try and defend something like that; I had a wing blown away twice tonight by fleet flak while trying to fight a bunch of low flying HO'ing Chogs.  To beat this type of opponent takes patience and e-fighting.  This usually means a loop or hammerhead somewhere - perfect time for a flak burst to pop your balloon.

I'm not even going to address the validity of using CV fleets for surface actions, since this arena has nothing to do with WWII historical reality.

My only suggestion is that every other fleet be made into a pure surface action fleet - maybe 2 or 3 cruisers with a destroyer screen.  That might give CV fleets something to think about, and also keep the number of Chogs hordes down to more reasonable levels.  My other suggestion is to make the central island larger, so that land lovers can have a place where they don't have to deal with fleet actions.  It should be large enough so that there are inland airfields too.

As for the Chog, I'm only too glad in knowing that that 'thing' will be perked.  HTC, whoever thought of adding that to the planeset should have put more thought into it.

I know this is a work in progress, so I'll not speak any further about this.  I'm confident that some solution will be found by HTC.  However, it was important to me to voice my opinion on this activity.

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leonid, Kompol
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"Our cause is just.  The enemy will be crushed.  Victory will be ours."

[This message has been edited by leonid (edited 01-16-2001).]
ingame: Raz

Nath-BDP

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CV Fleets & Chogs
« Reply #1 on: January 16, 2001, 02:39:00 AM »
I agree totally.

Especially about the larger island in the middle, us Luftwaffe fans find it hard to fly only LW when we have no carrier capable planes and are forced to fly our favorite rides from bases that we could get to 75% quicker if we took off from carrier.

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Nath_____
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A captured Bolshevik pilot once stated, "In battle, the fighters with the green hearts are generally in the minority. But when they're there, things realy heat up. They're all aces!"

[This message has been edited by Nath-BDP (edited 01-16-2001).]

Offline Tac

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CV Fleets & Chogs
« Reply #2 on: January 16, 2001, 11:54:00 AM »
Agreed. The CV's should only be escorted by 2 or 3 DD's. DD and CA and BB fleets should be separate.

I wont even talk about the flak from hell and its being used as a death umbrella to deny any incoming aid from other fields. Its all been said.


Offline miko2d

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« Reply #3 on: January 16, 2001, 12:30:00 PM »
 Wait 'till we get 12 inch coastal defence batteries at the fields - no one will park a fleet next to an enemy field then.

 Also, once perk points become valuable there will be much less kamikaze tactics.

 It is also possible that CHog will get perked, so the "kamikazes" that remain will not be so bad.

miko

Offline AKDejaVu

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CV Fleets & Chogs
« Reply #4 on: January 16, 2001, 12:36:00 PM »
For every fleet that has an endless stream of fighter launching, there is a nearby base with an endless stream to meet them.  I've actually seen more base captures when a fleet was not present/utilized than when one was.

Right now, the fleets provide a highly mobile endless furball that quite a few people obviously enjoy.  Next time you are flying and notice there's nobody around.. take a look at the map and see where everyone is.

There really isn't a historical application for CVs in the MA, but you can't deny that several people seem to be having fun with them.

AKDejaVu

Offline fscott

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CV Fleets & Chogs
« Reply #5 on: January 16, 2001, 01:05:00 PM »
I can't help but wonder how much more whining we will hear when the Tempest comes to town. 392 mph deck speed with the same armament as the Chog..hm..nothing will touch it, not even an F4u4 at only 380 mph deck speed.  Come to think of it, don't know any immediate perk planes planned will even come close to the Tempest deck speed. It will be a Chog with the Runstang speed + more. Perhaps the P51H will have equal deck speed, but then, will it have the armament to HO the Tem[pest when he decides to turn around?

fscott

eskimo

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CV Fleets & Chogs
« Reply #6 on: January 16, 2001, 01:14:00 PM »
If CVs are buggin you, then sink them.
Just go in fast and juking with 2-1ks.
Release them up close and personal.

eskimo

Offline Westy

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« Reply #7 on: January 16, 2001, 01:20:00 PM »
 A P-47D-R25 can easily catch a Tempest on the deck.


 If the P-47D starts his dive from 10K    Hence perk pilots better improve thier SA.

 The thing about perks is, as I understand it, is they will not be all over the place nor filling the skies. I also believe HTC is planning on releasing new perk planes in batches so that no one plane can unbalance the arena.

  -Westy

Offline F4UDOA

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CV Fleets & Chogs
« Reply #8 on: January 16, 2001, 01:22:00 PM »
Err guys,

Both the F8F and F2G have deck speeds right at 400MPH. Even the Tempest can't catch an F2G on the deck.

For your viewing pleasure

 

That's a Sea Fury on the left BTW. About the same foot print of the F2G as you can see.

Offline fscott

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« Reply #9 on: January 16, 2001, 01:24:00 PM »
Yes, any plane from a good dive could catch another plane down low on the deck. But that rarely happens, at least to me. Evasive manuevers are easy, a few rolls and a turn anmd then a Tempest flyer can kick in the throttle and zoom away with his outstanding deck speed.

fscott

Offline MiG Eater

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CV Fleets & Chogs
« Reply #10 on: January 16, 2001, 01:40:00 PM »
 
Quote
Originally posted by leonid:

I'm not even going to address the validity of using CV fleets for surface actions, since this arena has nothing to do with WWII historical reality.

True, but since our CV fleets are player controlled and can be commanded by anyone that manages to take the helm, we experience a reality unique to AH itself.  Even with extra surface fleets we'll still have the CV's cruising close to shore unless there is something to block them from doing so - like mines.  But being close to shore sure makes getting to the fight a lot quicker for both sides.

OTH ...

Imagine how devastating an F4U-1C equipped carrier task force would have been against the Japanese had this aircraft been built earlier and in larger numbers.  All it would have taken was an earlier decision to build the plane, resolution of the technical problems and the creation a supply chain system to support the aircraft on the carriers.  Had the US been faced with heavily armored fast Japanese bombers, we may have seen this happen.  

MiG

Offline StSanta

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CV Fleets & Chogs
« Reply #11 on: January 16, 2001, 02:57:00 PM »
Heh just about every plane except the extreme t&b'ers are faster than my 190A8.

The speed of the Tempest will not affect me significantly til I start to fly the 109's again  .

Ah, the advantages of flying the lesser flown planes  .



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Offline danish

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CV Fleets & Chogs
« Reply #12 on: January 16, 2001, 03:05:00 PM »
Agree with leonid, it has gotten out of hand.I hope that the signals from HTC that they are going to look into it are still valid.

danish

Offline Sox

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CV Fleets & Chogs
« Reply #13 on: January 16, 2001, 03:53:00 PM »
Well you guys that dont like the CV and water, dont have long to wait tell its all gone agian. Doesnt HTC change the Maps every TOD. SO those who like the CV and Water have to put up with a hole lot more Maps of Land than visversa.

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Offline SFRT - Frenchy

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CV Fleets & Chogs
« Reply #14 on: January 16, 2001, 04:10:00 PM »
The thing that bothers me with the fleet is the controled flack guns on the BB and CV. Their rate of fire is very fast but moreover, they can Flak uncoming ground target. On a PT boat, at 3k, I'm ripped appart by Flack. I would believe that the proximity with the ground would detonate the fuses way before it reaches my sorry boat.

Makes the PT boat a bit unusefull.

But guys, remember that HTC is experimenting here. They put something out, look how it behaves then "balance it". It's a normal step into the development, don't get too exited with what we have now, all this will change for sure  
Dat jugs bro.

Terror flieger since 1941.
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