brady, he's got a point.
It is killed, just like any other vehicle, yeah... but unlike the others - it requires a precision drop which the planes have to duly prepare for. In most cases, people just want to kill it quickly and do it the wrong way.. but in other cases, sometimes they just don't have that much time. GVs spawn instantly, while planes, especially if they are trying to kill Tigers, need sufficient time.
...
I'm wondering if future terrains - new or revised - are looking to implement some ideas to adequately simulate ground combat conditions into something more reasonable.
For instance, a VH wouldn't spawn directly towards an enemy base, but instead, maybe a string of v-bases can be placed between the two hostile fields, like beads in a necklace. So, the long drives are avoided, but still it would take sequential capture of V-spawn points to finally approach a crucial field/target.
Ofcourse, the magical terrain wizards
can think of the more various ways to cleverly disguise the Vbases.. maybe something like a local string of towns acting as Vbases.. maybe couple of buildings, or barricaded points.. etc etc