Beet1e wrote:
No single tweak can or will bring th game back to what many of us really seem to want. A more fundemental decision of some kind is required. Maybe AH II will be a step in a new direction. Realistically the only way to comabt the issue(s) brought up in this thread is to turn up the defensive ack leathality and target hardness.
My whole point since the begining!! As it is now, it is totally bias one way or the other.
I would love to see 88's, The Whirbelwind{my favorite} plenty of AA at all airfields manned & unmanned, true flak guns with adjustable alttitude fuses. Ships & CV's with GUN TEAMS for the 40mm Bofers {these are not make believe weapons folks}
Have names for airbases and towns, not #'s. IMO, the more interactive the game, the more involved and interesting it becomes. Right now it goes like this: Bombers or Jabo's go in and hit strat tagets, 1st the VH, then the radar & ack {which is almost brainless to do} then hit the barracks/fuel {again a monkey in a plane could do it} then just start a vulchin', then in comes the goon! OVER, next base, repeat. Same thing everytime. Think, once VH is down {1st to go usually} and Ack wiped out what are ya gonna do? I say, if your gonna bring your Jabo mission, Buffs or a butt load of Tiffes to an enemy airfield, be prepared for the fight of your life!!! Just some of my thoughts, I still love this game and cant wait for AHII, not knocking this wonderful game, but lets try to work towards a more fully functional WW2 Sim.
P.S. final thought, instead of dropping these AI "troops" to capture a base, it would be awesome to have actual players parachute into city to capture:D