Originally posted by MOSQ
Urchin,
I'm no AE, but I can say that the extra HP in the 16 helps it a lot vs the 5. HP is important, all the planes I tested do better with their WEP on than off. They fly slightly slower with WEP off, but turn worse.
I didn't post the speeds and times intentionally because the charts get too complicated, but here they are for the Spits:
Spit 1: No Flaps: 138 mph/44 sec; Full Flaps 100 mph/ 51 seconds
Spit 5 : 138 mph/ 47 seconds; 102mph / 55 sec
Spit 8: 163 mph / 45 seconds; 118 mph / 52 sec
Spit 9: 170 mph / 48 seconds; 124 mph / 55 sec
Spit 14: 169 mph / 48 seconds; 124mph / 56 sec
Spit 16: 159mph / 46 seconds; 112 mph / 53 sec
The time in seconds is for 3 circles. So as you can see if in three full circles the difference is only a second, you'd have to make a lot of circles to actually close or widen the gap. Pilot ability to hold a perfect stall turn would be much more important.
I also tested acceleration, at 500 ft. the Spit 16 and Spit 14 have almost identical acceleration times from 150 to 250 mph. (Spit 16 18.2 secs, Spit 14 18.0 secs).
I tried your method, but I left combat trim on as most players use it. Full flaps, 25% fuel, left turns: mph/time/turn rate in degrees per second/turn radius.
Spit1: 98 mph / 53.28 / 20.27 / 406 ft
SeafireII: 101 mph / 54.42 / 19.85 / 427 ft
Spit5: 100 mph / 51.58 / 20.94 / 401 ft
Spit8: 112 mph / 49.37 / 21.88 / 430 ft
Spit9: 111 mph / 51.72 / 20.88 / 447 ft
Spit14: 126 mph / 53.37 / 20.24 / 523 ft
Spit16: 111 mph / 49.84 / 21.67 / 431 ft
Bf 109F-4: 114 mph / 49.02 / 22.03/ 435 ft
F4U-1D: 97 mph / 54.10 / 19.96 / 409 ft
Ki-84: 118 mph / 48.22 / 22.39 / 443 ft
N1K2-J: 111 mph / 48.15 / 22.42 / 416 ft
With the exception of the SpitI, each turn radius is somewhat smaller than your numbers. This either indicates that combat trim has a positive effect and/or I was able to fly the planes a bit slower or tighter around the circle.
Note the turn rates. The Bf 109F-4 has a faster turn rate than any Spitfire, while its turn radius is only superior to the Spit9 and Spit14. However, the faster turn rate shows that in a sustained turn, it will eventually run around the circle and catch every Spitfire from behind. Once that occurs, it simply yo-yos and falls in behind for a shot. The Dhog turns insanely tight circles, but its lower turn rate and only average climb rate undermine it against the Spit16. Likewise, the 109F-4 makes short work of the Dhog in a lufberry, having a considerably faster rate of turn and better vertical performance.
I also found the Spit8 and Spit16 very closely matched. In a dogfight between the two, the Spit16's roll rate will give it the edge.
You should also note how formidable the Niki is, with the highest turn rate and a very small turn radius.
My regards,
Widewing