Mustaine, here's my solution.
Originally posted by Mustaine
MAJOR re-write to the entire game code as there are no mechanics in the game for these items or their actions.
I still maintain that my suggestion requires minimal modifications. At the same time, no one's going to just present a balanced, fun war simulation on a silver platter. I think you guys underestimate the capability of HTC. They upped the Aces High from scratch, didn't they?
No doubt, there will be some coding but the basic functionality that can support foot soldier is already there. The ability of scrolling around to see is already there. You can move, you can shoot with vehicles, already.
I guess you can do without crawling or a knife; it will still be fun without them. Just give us the freedom to look around, run around, and shoot, plus the ability to set up explosives on buildings, of course.
HTC has done all the complex cockpit art and animations (flap), they can't do simple gun graphics and arm animation? Aerial aspect of the game is already almost perfect. What are they going to do with all the time they have when the CT is finished?
another major re-write as buildings are basically just a few poly's and are solid, nothing on the ground can go "into" them (add to the fact that the "spwan" list would be 100 different spawns per base) [/QUOTE]
We already have hangers and vehicles go out and into them. You'd have to do some work with the map but still it's not a major overhaul in map design.
They can make the soldiers spawn randomly from the remaining houses in towns. So, you'd see just 'town' button in the hanger in addition to usual 'hanger, NW...'.
so they jump into someone elses jeep and take command? or are there random jeeps driving across the landscape? or they can just spawn wherever they want? makes no sence, and is totally unrealistic as to implement [/QUOTE]
No you spawn into already spawned jeep driven by another player, as a passenger. You don't take command as a driver.
Or you can spawn as a soldier in a jeep. This would need a new code but I think HTC is capable of doing that without too much problems.
I would jump into your base capture mission to just mess it up by not going to the map room... then you have to bring another goon with troops, and I'll end flight and hop into that one too... as will many others just to mess with people. people are not trustworthy online or honest. [/QUOTE]
This was a good one. This hasn't occured to me before. But the solution is simple. You give the goon pilots the ability to shut off entry of P.C soldiers.
It'll be a little harder for the A.I troops to reach the map room because of the P.C soldiers defending, but tanks are already being used for that purpose so this is nothing new.
so much wrong in this I don't know where to start.... 1 hour?? [/QUOTE]
Again, why not 1 hour? Current set time is 45 mins after all the building are flattened. Take the soldier defending into account, so I suggested 1 hour. If it's not enough, make it longer; no problem here.
Out of all the points you made, I think only 1 stands out which can be taken care of easily. Contrary to what you're saying "so much wrong" I think you're being hard pressed to find the faults, frankly. gg