Author Topic: infantry mode (paratrooper)  (Read 901 times)

Offline acesandeights

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infantry mode (paratrooper)
« on: September 30, 2008, 07:11:42 PM »
I have a idea but i don't know if it will be any good. what if you could actually play as troops to take a base you get a m1 garand and a colt
you have to join a plane and when the pilot opens the doors you can jump out and take over bases if you survive. tell me what you think.

Offline Motherland

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Re: infantry mode (paratrooper)
« Reply #1 on: September 30, 2008, 07:12:08 PM »
No thanks.

Offline JHerne

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Re: infantry mode (paratrooper)
« Reply #2 on: September 30, 2008, 08:27:57 PM »
I have a idea but i don't know if it will be any good. what if you could actually play as troops to take a base you get a m1 garand and a colt
you have to join a plane and when the pilot opens the doors you can jump out and take over bases if you survive. tell me what you think.

You're still here? That's what Call of Duty is for.  :mad:
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Offline 1701E

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Re: infantry mode (paratrooper)
« Reply #3 on: September 30, 2008, 09:39:43 PM »
You're still here? That's what Call of Duty is for.  :mad:

Well his idea sounds more like Medal of Honor: Airborne, with the 'paratroop' idea. :D
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Offline spacer

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Re: infantry mode (paratrooper)
« Reply #4 on: September 30, 2008, 10:37:22 PM »
Sounds a bit like WWII online!  Not sure because I never played it!   :uhoh

Offline SmokinLoon

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Re: infantry mode (paratrooper)
« Reply #5 on: October 01, 2008, 12:08:16 AM »
Baby steps first.  Lets get an updated soldier model before we ask for the Garand, 1911A1, etc.  I think it looks a bit goofy sending a bunch of pilots out the door of a goon, out the back of a M3 or 251, or out the back of a LVT. 

It would be real nice for some update eye candy.  Model the paratroopers British paras (C47), the infantry after Soviet mechanized troops (M3/jeep) or German mechanized troops (Sfkz 251), and the sea-borne after the US Marine (LVT2).  There should be a way with minimal coding to get that job done.  I know of a hundred volunteers that would step up to the plate foe that mod.
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Offline BaDkaRmA158Th

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Re: infantry mode (paratrooper)
« Reply #6 on: October 01, 2008, 02:25:12 AM »
Agreed loon.  :aok
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Offline acesandeights

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Re: infantry mode (paratrooper)
« Reply #7 on: October 01, 2008, 07:17:39 AM »
well yeah but in medal of honor you can only paratroop at the certain mission point in aces high you'd be able to fly across the arena depending on the fuel status of the pilots plane or vehicle  :)

Offline Bruv119

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Re: infantry mode (paratrooper)
« Reply #8 on: October 01, 2008, 07:32:11 AM »
do it,

 I want to strafe all the troops with 303's  and have a good gore effect and let all towns run with rivers of blood.

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Offline SmokinLoon

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Re: infantry mode (paratrooper)
« Reply #9 on: October 01, 2008, 09:23:42 AM »
do it,

 I want to strafe all the troops with 303's  and have a good gore effect and let all towns run with rivers of blood.



You've been role playing WoW too much.  Go take your meds.   ;)
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Offline Bruv119

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Re: infantry mode (paratrooper)
« Reply #10 on: October 01, 2008, 09:35:52 AM »
hahaha  I wouldn't touch WoW  with a barge pole   If a game hasn't got guns and ammo I ain't interested.


Just poking some fun at the request seeing as that's exactly what would happen to guys running around in town.
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Offline JHerne

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Re: infantry mode (paratrooper)
« Reply #11 on: October 01, 2008, 10:17:31 AM »
It'd be like a bad Monty Python skit...

"I killed two buildings with my grenades, now I have enough perks for a Thompson submachine gun!! Ut-oh, Hurricane strafing the town...RUN AWAY! RUN AWAY"

Adding playable infantry requires taking the game to the micro level, whereas we're currently in the macro phase...ten troops to take a base, town fully down, etc.

What would happen, is that the ground scenery would immediately become insufficient, players would demand more detailed buildings, roads, foxholes, bunkers, etc... It would mean an entirely new scenery set, and chances are it would make the program itself a memory hog and stress the existing format of the game.

A compromise of sorts would be to improve the infantry model and controls, and perhaps reduce the number of troops required to take a base if done with live players. How would the perks be issued for players capturing as infantry? A new set of perk weapons for the infantryman, perhaps anti-tank, flamethrowers, medics, or vehicle repairs (billed as engineers).

So maybe we can take a base with 5 live troopers after the town is down. That scenario can lend it self to troop insertions, lots of guys running in and out of buildings to avoid detection, and infantry defense as well.

From a programming point of view, I don't see it as a major obstacle, infantry players are treated the same way tanks and planes are in code, the target boxes are smaller, weapons codes are basically the same, etc.

The question is, would it be worth it for HTC to implement something like this? Would enough players use it, considering that's not what Aces High is based upon?

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Offline Enker

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Re: infantry mode (paratrooper)
« Reply #13 on: October 01, 2008, 02:46:34 PM »
Hmmmm, or what if when you bailed out of your p-38 or something, you could run to the little capture point and help by lessening the amount of ai soldiers required to capture a base or something. After you got in the Cap point, You would respawn back inside the tower, though it would be considered a bail. And to keep down the spammers of this who would just fly over the town and bail, your plane would have to be damaged with say at least two fuel leaks or something like that. (Yes you could capture with enough bailed pilots, but the planes would need to be wounded.
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