715,
I think we would both agree on what constitutes the "heart" of WW2 ACM.
It has to be the visual cues, doesn't it? Without visual cues there can be no "visual only" guns solution right?
So this isn't about "focusing on tail numbers" at all.
This is about the accuracy of visual cues that
any "guns only" game should afford its players. (Missiles and track/shoot radar would change the WW2 ACM equation, agreed?)
In short, these two questions give us a chance to see if we, the players, even have a clue of what we SHOULD be able to see at what range.
Apparently, most of us don't know because not many players have the confidence to go ahead and post an answer. There's no penalty here; you don't lose playing privileges if you're wrong.
There is an idea out there among some players that, no matter what, more difficulty means more "realism". Making something harder is making it more realistic.
This area of visual cues and detail is one of those areas and those people are unfortunately incorrect.
Given the limitations of PC hardware, for the most part the visual cues given by the aircraft themselves in these games are ALREADY significantly less informative and thus "harder" than real life.
I have never said there wasn't room to experiment with other types, sizes, colors, ranges, etc. of icons.
I have repeatedly said that the aircraft alone do not provide realistic visual cues.
In a game, assume you see a planform of an aircraft at range "X" and at this range the monitor cannot provide the detail to tell you if he is belly-up to you or canopy-up to you.
Yet in RL this exact same aircraft at this exact same range would provide more than sufficient visual detail and cues to provide that information.
So then the game programmer adds some type of artificial visual cue (call it an icon) to tell you the plane is, say, canopy up.
Which is more real, more correct? To program the game w/o such an icon or with it?
Which would result in a more true to life opportunity to solve the ACM equation?
As I said, the whole point of this thread is to give you an honest opportunity to see if you really know what you should be seeing.
It's not the numbers we're focusing on... it's the detail of the visual cues the aircraft alone provides. What should you be able to see and at what range?
So go ahead, take a shot at it.
[ 06-25-2001: Message edited by: Toad ]