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New Editors!
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Topic: New Editors! (Read 2432 times)
Strip
Gold Member
Posts: 3319
New Editors!
«
on:
December 07, 2009, 05:32:10 PM »
Available for download!
Strip
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USRanger
AvA Staff Member
Plutonium Member
Posts: 10325
Re: New Editors!
«
Reply #1 on:
December 07, 2009, 06:01:21 PM »
Does it require the entire 191mb d/l or is there an update link somewhere?
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Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩
Only the Proud, Only the Strong
Ne Desit Virtus
Strip
Gold Member
Posts: 3319
Re: New Editors!
«
Reply #2 on:
December 07, 2009, 06:02:40 PM »
Looks like fresh install....
Strip
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USRanger
AvA Staff Member
Plutonium Member
Posts: 10325
Re: New Editors!
«
Reply #3 on:
December 07, 2009, 06:05:50 PM »
Cool. I'm always afraid of losing everything when we have those.
....
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Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩
Only the Proud, Only the Strong
Ne Desit Virtus
Strip
Gold Member
Posts: 3319
Re: New Editors!
«
Reply #4 on:
December 07, 2009, 06:18:05 PM »
Me and my son are chilling out together tonight, can you let us know of any major additions?
Strip
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USRanger
AvA Staff Member
Plutonium Member
Posts: 10325
Re: New Editors!
«
Reply #5 on:
December 07, 2009, 06:27:41 PM »
Only looked through it, but the new building objects/city blocks are in there.
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Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩
Only the Proud, Only the Strong
Ne Desit Virtus
Strip
Gold Member
Posts: 3319
Re: New Editors!
«
Reply #6 on:
December 07, 2009, 06:33:21 PM »
Sweet!
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USRanger
AvA Staff Member
Plutonium Member
Posts: 10325
Re: New Editors!
«
Reply #7 on:
December 07, 2009, 06:50:07 PM »
Unlike the old CT city blocks that are built directly onto an old, un-matching version of farmland (of all things), the new city blocks have a semi-transparent base which blends into the terrain texture underneath. Good thinking HTC!
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Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩
Only the Proud, Only the Strong
Ne Desit Virtus
Strip
Gold Member
Posts: 3319
Re: New Editors!
«
Reply #8 on:
December 07, 2009, 09:04:10 PM »
OE is still broke for me...
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DarkCrow
Zinc Member
Posts: 34
Re: New Editors!
«
Reply #9 on:
December 07, 2009, 09:32:32 PM »
Yeah OE still crashes on start up for me aswell.
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USRanger
AvA Staff Member
Plutonium Member
Posts: 10325
Re: New Editors!
«
Reply #10 on:
December 07, 2009, 10:08:07 PM »
I went ahead & reported it in the bugs forum.
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Axis vs Allies Staff Member
☩ JG11 Sonderstaffel ☩
Flying 'Black[Death] 10' ☩JG11☩
Only the Proud, Only the Strong
Ne Desit Virtus
BlauK
Platinum Member
Posts: 5091
Re: New Editors!
«
Reply #11 on:
December 08, 2009, 01:32:36 AM »
I can open OE now and it opened ok last week too.
However, my OE related problem is, how we are supposed to edit the 1x1 mil terrain object tiles to match the 2x2 miles terrain type textures? Every terrain object tile is repeated 4 times over the texture in TE and in game, but in OE the texture loaded under the object tile only covers the tile area (=1x1 miles). Thus the texture gets shrinked 50% and is of no help for object placement.
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BlauK
reuz
- Lentolaivue 34
Easyscor
Plutonium Member
Posts: 10899
Re: New Editors!
«
Reply #12 on:
December 08, 2009, 02:00:53 AM »
Opps, I misunderstood your question, sorry.
The 2048 textures don't shrink to 1 mile, they stay at 2 miles square and the tile is repeated over the 4 quadrants, or said another way, the tile repeats 4 times over the area of the texture.
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Easy in-game again.
Since Tour 19 - 2001
BlauK
Platinum Member
Posts: 5091
Re: New Editors!
«
Reply #13 on:
December 08, 2009, 02:08:09 AM »
Yup, Easy. In TE and in game they do, but OE only deals with them 1x1 miles object tiles. The terrain texture can be loaded under the object tile in OE, just for reference, but like you said the trexture is 2x2 miles. That is the conflict. In OE it (the reference texture) is shrunk to fit the 1x1 tile area regardless of its original size.
«
Last Edit: December 08, 2009, 02:10:01 AM by BlauK
»
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BlauK
reuz
- Lentolaivue 34
Easyscor
Plutonium Member
Posts: 10899
Re: New Editors!
«
Reply #14 on:
December 08, 2009, 02:23:04 AM »
It just dawned on me what you're trying to do and why.
I think you'll need to break up the textures into 4 at 1024 x 1024, and use them as your layout map.
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Easy in-game again.
Since Tour 19 - 2001
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New Editors!