Step 1: Go back to original system, that is:Two Arenas constantly up, uncapped from 12am CST till 11pm CST. (1 Hour night change from old system)
Step 2:Once Arena One caps at 12pmCST, send broadcasts to Arena One via System Message that "Arena 2 is in Perk Bonus effect. Switch Arenas for 2x Perk Bonus Multipliers". Repeat this message every 5 minutes until the bonus session is over. In addition to this system message broadcast, Display a message in the arena login screen that says the same thing.
Step 3: BONUS TIME RULES
- Bonus rounds kick in when Arena 2 Population/Arena 1 Population is less than 0.6 and deactivate once this ratio grows above 0.8
- Bonus period only applies from 12PMcst till 11pmcst. (During Cap Times)
- When the ratio conditions are satisfied any time during the applicable bonus period, arena message will be displayed and system message will be sent to players in the overpopulated arena.
- Perk bonuses apply in congruence with country multiplier and eny bonuses and apply towards fighter, ground vehicle, and bombers.
- Once the bonus round deactivates, any further planes taking off will not be subject to getting the bonus, however, those planes that are already up are still in line for the bonuses.
What this system will do is force Blue to fill up extremely quickly when caps kick in. Players in the welcome screen will have no problem going to the underpopulated arena, as they will see that perk bonuses are in effect, and even if they do not care about the bonuses, they know other people do care about this, and know people will be coming and there will be action.
In addition to this, the regulars who fly around this time and want to take advantage of the perk bonuses will leave orange a little bit early before noon to secure their place in the perk bonus arena. This will also reduce Blue's downtime. What better way to get perks to fly the new B29, Panther tank, and the old favorites like the Me262 and Tempest than this?
Once the bonus round ends, there will be no issue in blue, since it will be populated and there will be good fights. Going back to the other arena will be an afterthought.
Late at night when caps kick off, the gradual exodus will commence to orange per usual, with no issue. At this time, there will be on bonuses in blue. (See Bonus rules above)
The only disadvantage I see is that there will be a slight influx into the perk economy and as result there will be a very small increase in the number of perked rides that fly. I do not anticipate this being a large number or a problem though. I should also mention that the perk bonus number I threw out there was 2x. This felt like a good number and a great incentive to switch arenas. It could of course be adjusted as needed and such adjustments could be reflected in the system and arena messages.
There will still be caps with this system, however when there are caps, the cap numbers will be manageable, that is one arena is only a few players over the limit at a given time.
This refined system, imo, is the absolute best way to deal with what HTC wants to do and what also appeals to the vast majority of the players in Aces High.