Ink,
Having strictly, only WW2 aircraft and not having the game relate to WW2?? That would be like requiring all the NASCAR specs for race cars and then have them do the Baja Circuit
Anyhow, some of you seem to understand as I do the futility of striking Refinery or Fuel Tanks. (A note to HiTech, both of these were high value targets, not Churches, not Barracks, and not Village homes).
The one point that no one has seemed to discuss here, (but there is another thread dedicated to) is the EASY BUTTON field defense. "Oh no! Our town is white flagged (mercilessly bombed, strafed and pillaged)!"
"Don't worry, I have my mighty truck on the way. I will be there in 2 minutes!"
Yes, Troops and supplies may now be disabled by destroying all (however many) barracks there are on a single field. At which point they only stay down as long as the first barrack that was downed, has not been rebuilt (which also can be repaired by bringing in supplies).
Figure in the difficulty in acquiring barracks as a target. Go ahead and fess up! Most of you have no clue where they are and what they look like, especially above 10k feet.
I have played this game at least 10 years, and I can't tell you if some are still tents or not, but there is no mistaking fuel tanks, for anything else. Add to that, there are at least one more set of barracks for each base than fuel bunkers.
Bonus: Currently destroying fuel tanks at a vehicle base or port does absolutely nothing.
Leave the troops and vehicle supplies ability attached to barracks, and move the ability of field supplies to attach it to fuel bunkers as well as current abilities . (Note to status quo: How often have you seen a message in the MA that you may not take 100% fuel?)
If the town resupply was an attempt at thwarting the horde, it has some merit, and I DO like the added strategy, but without parity, it only reinforces the horde mentality. Now, I need to have enough players involved in a SINGLE base capture attempt, that can cover as many fields that spawn into that base's town.