Author Topic: Ground Texture Ambient Sound  (Read 1427 times)

Offline Chalenge

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Ground Texture Ambient Sound
« on: May 08, 2013, 08:48:45 AM »
Along the lines of:

http://bbs.hitechcreations.com/smf/index.php/topic,348272.msg4600782.html#msg4600782

I would like to see terrain tiles include things like an ambient level of audio that changes according to events. In the case posted above the action of rearming would play an audio file that a user could chose, or assign according to his tastes, or as the terrain builder envisions as a default. If the rearm pad is destroyed, then the audio would switch to a fire sound.

Terrain near a spawn point might have the sound of frogs near water, crickets in a meadow, waves near the coast, and so on.

I'm not sure if it could be done, but it would be nice also if canyons and enclosed valleys could have an acoustic effect similar to echo, or compression/rarefactions to confuse directivity.
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Offline Zacherof

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Re: Ground Texture Ambient Sound
« Reply #1 on: May 08, 2013, 10:24:59 AM »
I like that. +1.  :aok
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Offline manglex1

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Re: Ground Texture Ambient Sound
« Reply #2 on: May 08, 2013, 10:34:19 AM »
It would be nice to see this. +1

Offline Devonai

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Re: Ground Texture Ambient Sound
« Reply #3 on: May 08, 2013, 10:38:25 AM »
I'm all for it, there are many games in which the ambient sounds are a big part of the overall experience.  The STALKER trilogy comes to mind in particular.

Also, I live two miles from the fire department here in town, and they have a bona fide surplus air raid siren that they use to alert us of fires and bad weather.  I think that vehicle spawns should have their own air raid siren sound, adjusted for the distance, that changes back to the default sound once you get close enough to the enemy town or airfield.  It sounds more like this at my house:

http://www.youtube.com/watch?v=PP61LI41mgs
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Offline guncrasher

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Re: Ground Texture Ambient Sound
« Reply #4 on: May 08, 2013, 01:14:12 PM »
you forget that with engine running you wont hear any ambient sounds. or at least you shouldn't.


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Offline Mano

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Re: Ground Texture Ambient Sound
« Reply #5 on: May 08, 2013, 02:35:22 PM »
+ 1.  :aok


When Dr7 and Rondar are camping the spawn: Dogs Barking

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Offline Chalenge

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Re: Ground Texture Ambient Sound
« Reply #6 on: May 08, 2013, 04:21:14 PM »
you forget that with engine running you wont hear any ambient sounds. or at least you shouldn't.

Common courtesy is that you shut down while rearming. In fact it should be a rule of the rearm pad.
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Offline Bruv119

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Re: Ground Texture Ambient Sound
« Reply #7 on: May 08, 2013, 04:49:14 PM »
can we have some birds tweeting in the trees when the base falls quiet?

so that when we are resting we can appreciate the peace and tranquility and ponder on what we are fighting for when mother nature is at her true best.
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Offline Babalonian

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Re: Ground Texture Ambient Sound
« Reply #8 on: May 08, 2013, 05:38:25 PM »
I prefer my sheep being quiet.  :aok

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Offline Chalenge

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Re: Ground Texture Ambient Sound
« Reply #9 on: May 08, 2013, 10:24:04 PM »
can we have some birds tweeting in the trees when the base falls quiet?

so that when we are resting we can appreciate the peace and tranquility and ponder on what we are fighting for when mother nature is at her true best.

Obviously, anyone untrained in audio might have missed the fact that vehicles interacting with terrain make different sounds when it is on beach sand, gravel, road bed, grass, or concrete (just to pick a few). I would expect that untrained people might miss that.

I know, however, that HTC has trained professionals working for them that would never make the mistake Bruv just did.
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Offline Mano

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Re: Ground Texture Ambient Sound
« Reply #10 on: May 09, 2013, 07:43:36 PM »
I already posted a thumbs up.
I really like your idea. There is no limit to the different ambient sounds that could
be used in every terrain and every area.

Very cool idea indeed. I hope HTC likes the idea. It would add allot to the game.

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Offline Mitsu

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Re: Ground Texture Ambient Sound
« Reply #11 on: May 09, 2013, 10:21:10 PM »
can we have some birds tweeting in the trees when the base falls quiet?

so that when we are resting we can appreciate the peace and tranquility and ponder on what we are fighting for when mother nature is at her true best.

listening the radio in tower. :D

Offline kappa

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Re: Ground Texture Ambient Sound
« Reply #12 on: May 10, 2013, 03:45:57 AM »
This is a silly idea.. No need for HTC to spend resource time making something that no one will enjoy.. We would rather they spend their time on updates and new planes... Can't hear birds and frogs at 30k anyway..

Chalenge.. you fail to make a valid argument for this wish.. its going no where..

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Offline guncrasher

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Re: Ground Texture Ambient Sound
« Reply #13 on: May 10, 2013, 03:48:48 AM »
was thinking about a way around.  what if there is a sound that plays when the engine is off?  that will satisfy challenge and maybe not be too much trouble as the sound will be provided by challange :).


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you dont want me to ho, dont point your plane at me.

Offline lyric1

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Re: Ground Texture Ambient Sound
« Reply #14 on: May 10, 2013, 03:56:34 AM »
can we have some birds tweeting in the trees when the base falls quiet?


African swallow or European?