His point is not valid...
HiTech
sigh
I was taught by drex how to use the instant hat view system for max lethality a long time ago. I can keep sa on everything in a dogfight with instant snap views and instantly move to any position within the 3d space of the cockpit with instant saved views.
this was great for a decade but now track ir comes along with its increased immersion. I have learned how to use it to maximum lethality and advantage in other games but I find AH track ir to be at a disadvantage vs instant saved snap views.
I find the combining of instant saved views and track ir rotation totally unacceptable and an immersion breaker due to its unrealistic jerky nature as it moves from saved view angle to next saved view angle.
I am not articulating what i am asking for either it seems no one is understanding.
I am asking for an invisible 3d wireframe that is an aproximation of the normal range of motion of where a pilot can lean and turn his head and look around to with maximum and minimum limits.
what does this mean?
I guess I am going to have to draw a picture of what I mean since no one is getting it.

im asking for the box view limit to be refined into a skeletal human range of motion that included torso leaning and neck movement and head turning to decide the minimum and maximum limits of all view systems in ah from instant snap to track ir to panning.
the results would be a somewhat 3/4 globe shaped hollow sphere that would have limits based on the direction being looked in based on field of view.
an example would be your riding in a race car on a circular track and can only look outside the passenger window... anyone grasping what I'm saying yet and why?