Author Topic: Can we do something about suicide HQ bombers?  (Read 5545 times)

Offline Scca

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Re: Can we do something about suicide HQ bombers?
« Reply #135 on: December 15, 2014, 07:12:42 AM »
And it will lead to ENY skyrocketing for the other teams, making people log off and then there is almost noone left...
It seems it won't resonate until they stop paying too... 
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Offline glzsqd

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Re: Can we do something about suicide HQ bombers?
« Reply #136 on: December 15, 2014, 11:22:32 AM »
I just had to log because of the HQ being down. It's ridiculous.
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Offline Zoney

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Re: Can we do something about suicide HQ bombers?
« Reply #137 on: December 15, 2014, 11:46:24 AM »
I had an idea about taking out HQ.

How about you have to land troops at HQ once it is taken down and it stays down for 1 minute for every troop that successfully makes it.

One person could no longer do it alone, but the buff pilot would still get credit for taking it down.  You would not have to be at 30k to stop the lights being turned off because they still have to get the troops in.  It would take multiple goons dropping troops if you wanted it down for awhile, resupply would still make it come up faster.

What ya think?
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Offline Oddball-CAF

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Re: Can we do something about suicide HQ bombers?
« Reply #138 on: December 15, 2014, 12:40:06 PM »
What ya think?

  .... I think I haven't flown in three days and have no inclination to do so.
I've officially lost any/all enthusiasm I had for AH...again.
  I've quit and come back a number of times over the years. Sometimes for
a lengthy period of time and sometimes not.
  Each time I come back, I hope for a spark of enthusiasm, something to fire
my imagination and wind up eventually disappointed.
  I understand that the basic premise of Aces High is a flight-sim/game.
What I don't understand is why an operational/strategic system was instituted
which is at its core (downing the HQ) does absolutely nothing but kill off
a great deal of fun for 1/3 or more of the players. The end result being the
gradual but continued decline in the number of players/paying customers.
  I have to assume that the powers that be actually play the game on occasion
and thus are fully aware of the situation, but it's the rare day indeed that
there seems to be any communication or input in the forums from them.
  Years back, the Late War arena was split into two arenas; each with a cap
on the number of players allowed in. At the time, there were a good number
of actual functioning, old time squadrons in them. Squads which had been
around for years and which held a "Squad Night" at least once per week.
  The arena caps disallowed these squadrons from getting together on that
one night. End result: the death of a good number of the old AH squadrons.
The split-arena setup continued for a lengthy amount of time until someone
finally came to the conclusion that it was bad for business. But, the damage
had been done. The pilots of those squadrons and the friendships and comraderie
which had been formed over the years simply blew away.
  A good number of folks, myself included keep hoping for change, for some indication
that a new, fun system incorporating a fascinating operational and strategic forumulation
will be or is in the process of being implemented.
  I can have fun "furballing", up to a point. But for me, and I'm sure for many other
pilots/customers out there, there simply has to be a goal/objective beyond the
sophmoric and tedious system currently in place.
  Jacking up the "hardness" factor, or any other sort of tinkering with the "HQ" of
each country isn't the answer and is only at best a bandaid approach.
 
Regards, Odd
 

 

Offline Lucifer

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Re: Can we do something about suicide HQ bombers?
« Reply #139 on: December 15, 2014, 01:02:55 PM »
Just make radar datas inactive for the fields your plane/GV is not !  :old:
After all, an HQ purpose is to broadcast the big dar picture,
local planes inflights in their grid should have access to the dar datas in the grid they are inflight! Or maybe HQ down also cuts radios in planes ? :rofl
HQ cutting off all local radars is simply an ARCADE feature.

 Jacking up the "hardness" factor, or any other sort of tinkering with the "HQ" of
each country isn't the answer and is only at best a bandaid approach.

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Offline Rich46yo

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Re: Can we do something about suicide HQ bombers?
« Reply #140 on: December 15, 2014, 03:06:48 PM »
I had an idea about taking out HQ.

How about you have to land troops at HQ once it is taken down and it stays down for 1 minute for every troop that successfully makes it.

One person could no longer do it alone, but the buff pilot would still get credit for taking it down.  You would not have to be at 30k to stop the lights being turned off because they still have to get the troops in.  It would take multiple goons dropping troops if you wanted it down for awhile, resupply would still make it come up faster.

What ya think?

I think your not the brightest bulb on the tree.
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Offline Kingpin

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Re: Can we do something about suicide HQ bombers?
« Reply #141 on: December 15, 2014, 05:35:38 PM »
I think your not the brightest bulb on the tree.

If you're a brighter bulb, you may want to check your grammar before insulting someone else's intelligence.   :devil

While Zoney may have bumped his head a few too many times laying his motorcycles down  ;), I still think this is actually kind of a creative solution -- granted, it's far more complicated and makes the HQ more of a "strike and capture" target than a strategic bombardment target, so it's probably a bad idea, but that doesn't make it a stupid idea.

I give it a -1 (without any insults), as it doesn't necessarily improve the game, but I also give a "C+" for creative thinking.

I strongly give a +1 to the suggestion to 1) make the HQ control dar-bar (and not dot dar) and 2) up the damage required to drop the HQ.  The ability for one player to grief an entire side is fairly ridiculous.

My opinions, anyway.

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« Last Edit: December 15, 2014, 05:39:38 PM by Kingpin »
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Offline pallero

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Re: Can we do something about suicide HQ bombers?
« Reply #142 on: December 16, 2014, 03:14:18 PM »
If the HQ is down why cant we have these mobile radars?
You can tow it near the field and there you have a dar back.

http://en.wikipedia.org/wiki/W%C3%BCrzburg_radar#mediaviewer/File:W%C3%BCrzburg.Radar.jpg

http://en.wikipedia.org/wiki/SCR-584_radar

Offline rvflyer

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Re: Can we do something about suicide HQ bombers?
« Reply #143 on: December 16, 2014, 10:12:27 PM »
I just had to log because of the HQ being down. It's ridiculous.


Whats the problem? Easy mode gone for you, get scared when you can't see cons?  :cry What IS the problem? It still is not difficult to see where the action is. look for the flashing bases. Do you think in real air battles you had a map on your lap telling you where each enemy plane was?  I think it is silly for people to rage quit because they can't fly easy mode anymore, that is what is ridiculous.
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Offline Lusche

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Re: Can we do something about suicide HQ bombers?
« Reply #144 on: December 16, 2014, 10:46:59 PM »
.
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Offline The Fugitive

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Re: Can we do something about suicide HQ bombers?
« Reply #145 on: December 16, 2014, 10:51:53 PM »
If he flies under rvflyer he hasn't a clue as he hasn't flown in months.

The problem is that base may be flashing due to a single suicide porker. It's bad enough that 3 out of 5 guys run away now, you seem to think K it is ok to chase flashing bases.

This isn't war, this 8 a game I play, a game where I look forward to fighting other players, not just causing around in the sky 

Online Volron

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Re: Can we do something about suicide HQ bombers?
« Reply #146 on: December 16, 2014, 10:56:00 PM »
<snip>

I strongly give a +1 to the suggestion to 1) make the HQ control dar-bar (and not dot dar) and 2) up the damage required to drop the HQ.  The ability for one player to grief an entire side is fairly ridiculous.

My opinions, anyway.

<S>
Ryno


Oh yes.  I am unsure how easy it would be for HiTech to change the dar-bar thing, but the VERY minimum should be to up the amount required to bring it down.  2x more or 3 set's of B-29's running the 4k pack.
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Offline xPoisonx

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Re: Can we do something about suicide HQ bombers?
« Reply #147 on: December 16, 2014, 11:08:30 PM »

Whats the problem? Easy mode gone for you, get scared when you can't see cons?  :cry What IS the problem? It still is not difficult to see where the action is. look for the flashing bases. Do you think in real air battles you had a map on your lap telling you where each enemy plane was?  I think it is silly for people to rage quit because they can't fly easy mode anymore, that is what is ridiculous.

Easy mode... lmao. This isn't a "real air battle". Not everyone plays to fly for hours in empty sky. Some people have much less time to play (not me thankfully  :devil)
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Offline Lusche

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Re: Can we do something about suicide HQ bombers?
« Reply #148 on: December 16, 2014, 11:32:49 PM »

Oh yes.  I am unsure how easy it would be for HiTech to change the dar-bar thing, but the VERY minimum should be to up the amount required to bring it down.  2x more or 3 set's of B-29's running the 4k pack.


2 sets B-29 with 4k loadout = 56,250 lbs of damage, 3 sets with same loadout equal 84,375lb
Current HQ setting is 37,500lb, a Lancaster formation carries 42,000lb
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Online Volron

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Re: Can we do something about suicide HQ bombers?
« Reply #149 on: December 16, 2014, 11:44:18 PM »

2 sets B-29 with 4k loadout = 56,250 lbs of damage, 3 sets with same loadout equal 84,375lb
Current HQ setting is 37,500lb, a Lancaster formation carries 42,000lb

Oh, that's right.  It's not actually doing 4k damage per bomb.  Lanc's carrying the 14 1k will do more damage. :o  Okay, 3 set's of Lanc's carrying the 14 1k pack then. :)
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What on Earth makes you think that i said that sir?!
My guess would be scotch.