Hi folks, I am sorry I am openning a new thread on a topic that is already in discussion, but I feel this deserves a thread of its own.
In Daddog's thread about your opinion of squad ops, it was mentioned that within a very short span of time, most players get shot down, bailed and captured, and this causes people to lose interest, since its over for them within the first minutes of the frame. It was also mentioned that it would be a good idea to reward players who manage to bring their wounded bird back and land safely.
The damaged rtb folks come in with varying degrees of damage, from light damage like fuel leaks, glycol/oil leaks, to extreme damage like flight surface damages, or when landing without a big portion of your wing.
But what happens then ?
Why should they all be grounded ?
Can't we differentiate between a person who is truly shot down to one that manages to land safely ?
What stops us from immediately rewarding these pilots who made a substantial effort to return alive and succeeded ?
I am not just speaking for myself, but for all of 101 Squadron when I say that we could completely revitalise the SSO events if the CM team would consider acting as a sort of "referee" to allow safely rtb'd folks with lightly damaged planes to replane - albeit based on the severity of the damage. I would say any kind of damage that does not bend the prop or require extensive sheet metal repairs can be considered light damage.
In my opinion it just does not make sense sending a good pilot to bed just because he got an oil leak, and on top of that, instead of going into suicide mode, choses to rtb safely.
In the "Kadesh" scenario we went as far as rescueng downed pilots, and allowing them freely to reup as if there was no limit of aircraft for each side ! As far as i've seen the response was very positive, people loved being given a second chance !.
Now this has nothing to do with bailing and being rescued, this is even more strict. Its about a pilot who lands at a freindly field with a damaged aircraft, and patches up some small holes.
CM's : empower the players.