Author Topic: Wtg on mission editor  (Read 405 times)

Offline Tilt

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Wtg on mission editor
« on: November 04, 2003, 01:21:12 PM »
The map table is gone............ hurray!

Now if HTC could save them selves some work and get rid of the mouse unfreindly hanger load out options...........just use the clipboard choice and loadout page of the mission editor plus a little button to set convergences........... may be easier to set more variable fuel loadouts in the future.

Get rid of the fighter/attack button and the bomber/attack button.

(if its a fighter with bombs its attack, if its a bomber without level sights its attack)
Ludere Vincere

Offline Ecliptik

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Wtg on mission editor
« Reply #1 on: November 04, 2003, 10:19:59 PM »
What I think should be added to the mission editor is the ability to specify primary and secondary targets for bomber/attack missions.  

You should be able to target a base on the map and tag certain structures as targets, and then have this information visible to all players who join the mission.  It would also be excellent to enable the mission commander to assign objectives on an individual basis, so that a player in the mission could have his unique objective indicated on his map.

Would also be something else to score, if you wish.  Accomplishing objectives makes the mission either a complete or partial success.  Could have a scoring system for that, although now we're getting into ToD territory.
« Last Edit: November 04, 2003, 10:22:07 PM by Ecliptik »

Offline Sarge

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Wtg on mission editor
« Reply #2 on: November 05, 2003, 11:14:22 AM »
could always give some extra perks to participants in missions, maybe it would encourage a little more mission play , and the better the out come the better the perk points. sorry not a particular fan of 100% furballing