"Striving for realism not only the FM and system features but also in the gameplay environment while retaining good gameplay is quite possible."
Indeed it is. I won't argue with that. WW2OL proves this is possible, at least in concept.
The question is, what kind of game do you want? You frequently call the MA an "arcade" experience. Such use of the term is at best a massive exaggeration. The MA isn't a WW2 experience, but it is far from an arcade game like Pac-man.
Why is the realism crowd's beloved CT always empty? Why was the AW AvA always empty?
Simple--most people don't want the limitations imposed by "realistic" gameplay. Personally, I don't care about re-living WW2. WW2 sucked, ask anyone who was there. All I want to do is fly around and fight other planes--and AH does a decent job of providing this sort of gameplay.
Why would you NOT want dar? What benefit is there to it? Sneaking on a NOE raid undetected? You mean to tell me you LIKE milkrunning? Milkrunners are pathetic! They DESERVE to be shot! Or, added "realism" in air combat? Bah, who really wants to sneak up on people? Personally, I get no enjoyment from killing a plane that never sees me comming. In fact it's a disappointment.
I said it before and I'll say it again, AH's dar is already insufficient in my opinion.
"and it also focused more on being a social gathering place than anything else."
AH would do well to mimic that aspect of AW. The in-game community support was the reason AW lived so long, and the lack therof is AH's single weakest point. AW died because of EA, nothing more, not that you were there to witness it
Oh, and I'd like to know when AH became a WW2 sim. WW2OL was supposed to be a WW2 sim. According to the main page, AH is:
"Aces High takes the art and science of vintage WWII air combat
and sets it in an online high intensity environment where
hundreds of players can battle it out with and against
each other."
Hmm, nothing about simulating WW2 in there at all. This implies that AH is about WW-era planes fighting each other--which is exactly what the MA is! In-flight DAR helps you find the enemy (as Funked example so well shows) and so promotes combat WITHOUT comprimising the realism (flight model, etc) of the experience. So why do you keep bringing up what went on during the war, when obviously AH isn't even ABOUT WW2?
Perhaps YOU are the one trying to turn AH into something it isn't!
If you say I want AH to mimic AW, then you want it to become WW2OL.
J_A_B