Author Topic: Has anyone noticed the new cv hangar and o'club?  (Read 572 times)

Offline acepilot2

  • Silver Member
  • ****
  • Posts: 886
Has anyone noticed the new cv hangar and o'club?
« on: November 08, 2003, 05:33:12 PM »
they look AWESOME...

also, I was shooting a drone with new tracers...it looks SO much like ww2 guncam now.

I had my doubts about details in the first beta, but now with rolling wheels, shadows, and probably a lot more to come, I am itching to try the final version of ah2.

Once again, good work HTC:aok

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Has anyone noticed the new cv hangar and o'club?
« Reply #1 on: November 08, 2003, 05:57:33 PM »
come on... we know the heart of the matter is the new FM and DM.. and a side of gfx improvements.
Maybe we'll see damage effects as well made for the GVs as we've seen on the con's demo P51D wing.
Hello ant
running very fast
I squish you

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7955
Re: Has anyone noticed the new cv hangar and o'club?
« Reply #2 on: November 08, 2003, 05:57:56 PM »
Quote
Originally posted by acepilot2
I had my doubts about details in the first beta, but now with rolling wheels,


wheels on gv's roll and turn offline in AH, but not online (might be external view related).  dunno if AH2 will be the same.

now if they'd only get around to making the tracks articulated as well.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline acepilot2

  • Silver Member
  • ****
  • Posts: 886
Has anyone noticed the new cv hangar and o'club?
« Reply #3 on: November 08, 2003, 07:49:32 PM »
Quote
Originally posted by moot
come on... we know the heart of the matter is the new FM and DM.. and a side of gfx improvements.
Maybe we'll see damage effects as well made for the GVs as we've seen on the con's demo P51D wing.


I know, I agree...the heart of the matter is that, i just wanted to point out the new cv hagnar though.  I am really hoping for better damage effects similiar to CFS2....the damage effects in that game were incredibly realistic.

and for the gv wheels rolling, i mean plane wheel rolling.

some details/effects I would like to see in the future are folding wings, opening/closing canopys during bailouts, and exhaust fumes from the engine when it starts up.

And uh...bailouts in general need to be improved.
« Last Edit: November 08, 2003, 07:51:38 PM by acepilot2 »

Offline moot

  • Plutonium Member
  • *******
  • Posts: 16333
      • http://www.dasmuppets.com
Has anyone noticed the new cv hangar and o'club?
« Reply #4 on: November 08, 2003, 07:54:32 PM »
really easy to be taken the wrong way by text... I didn't say it in contradiction of what you said, just a bit anxious to see the new flight and damage models..
Hello ant
running very fast
I squish you

Offline Shane

  • Platinum Member
  • ******
  • Posts: 7955
Has anyone noticed the new cv hangar and o'club?
« Reply #5 on: November 08, 2003, 10:58:07 PM »
Quote
Originally posted by acepilot2
and for the gv wheels rolling, i mean plane wheel rolling.
 


yes i know... i was just comparing to what already exists and wondering whether it would still only remain a visual in external, and hence offline,  view...  you don't see enemy gv (or future plane) wheels rolling while online as ur not in external view.
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.

Offline JB73

  • Plutonium Member
  • *******
  • Posts: 8780
Re: Re: Has anyone noticed the new cv hangar and o'club?
« Reply #6 on: November 08, 2003, 11:22:40 PM »
Quote
Originally posted by Shane
now if they'd only get around to making the tracks articulated as well.
but isn't it called aces high???
I don't know what to put here yet.

Offline Arlo

  • Radioactive Member
  • *******
  • Posts: 24760
Has anyone noticed the new cv hangar and o'club?
« Reply #7 on: November 08, 2003, 11:47:36 PM »
Rumor has it that HT is considering renaming it AH-TL-SL (Aces High-Tanks Low-Subs Lower).

I'm not lying.

Though the rumor may have been started by me.

Right this minute.

Offline BenDover

  • Platinum Member
  • ******
  • Posts: 5803
Re: Re: Re: Has anyone noticed the new cv hangar and o'club?
« Reply #8 on: November 09, 2003, 01:04:21 PM »
Quote
Originally posted by JB73
but isn't it called aces high???

The idea behind multiplayer games is that they expand, aces high has expanded to a ww2 war game, deal with it.

And anyway, if you don't like gvs don't drive them, and fly higher than nose bleed height.

Offline JB73

  • Plutonium Member
  • *******
  • Posts: 8780
Re: Re: Re: Re: Has anyone noticed the new cv hangar and o'club?
« Reply #9 on: November 09, 2003, 01:33:53 PM »
Quote
Originally posted by BenDover
The idea behind multiplayer games is that they expand, aces high has expanded to a ww2 war game, deal with it.

And anyway, if you don't like gvs don't drive them, and fly higher than nose bleed height.
missing my point...

was twofold.. sarcastic @ shane and concerned that time that could be well spent working on planes (the center of the game in its design) is being spent on making GV's look flashy.

dont get me wrong, i love doing a ostwind blitz into a base and such... i just would hope HTC finished all the planes first before they started working on the tanks.


oh well another lame thought by yours truly.
I don't know what to put here yet.