Author Topic: A few observations from a dweeb  (Read 629 times)

Offline TweetyBird

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A few observations from a dweeb
« on: November 14, 2003, 10:54:35 PM »
These models seem a lot more realistic than the other game.
I'm pulling enough g's to be riding the "tunnel" but stalling into spin. It has to be a turbulence stall eh?? Too severe of a roll and slipping??

Also, an extraordinary percentage of headons seem to hit with devestating damage. So much for pulling into an attack. Personaly I think collision should be turned on. If they want to play chicken, I'll fly right into their prop and we'll both go.

I gota practice just flying these things as there is more realism than I'm used to. I'm still at a loss for the head on thing - and not just p38's or bf109's - SPITS! Maybe its canopy shots but it looks looks like headons to me. Then again maybe my front view isn't set right

Hehe - do I sound a bit smacked arround? lol
I think the pilot wound thingy did that -  I'm flying strait and I'm blacking out in weird kind of ways. Like "What the hell is this?"
"Oh, you're fataly wounded and are currently bleeding out. Your blood pressure is about 40 over 20, so have a nice flight and ignore those weird heart palpitations"

Just curious though - why not just blow up the plane - what good is it without the pilot? Sadistic programming I say :) (j/k)

(really I get it - if you were close to base you probably could land as it seems to last about 3 minutes or so before you croke)
« Last Edit: November 14, 2003, 10:59:50 PM by TweetyBird »

Offline DamnedRen

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A few observations from a dweeb
« Reply #1 on: November 15, 2003, 03:07:06 AM »
Wait until you run up someones 6 . If you do then you die. I guess the thought process is if your silly enuff to run up someones 6 then you just gotta die for it. :)

HO's can be considered a 50/50 chance you will die or he does. But they are very easy to avoid and normally a guy that only goes for ho's is giving away he has nothing but that shot. They end up being very easy kills. Most ho gomers will start shooting at you at 1500 out so beware.  They usually blow their ammo load quickly. So after the first pass you may see him rabbit cause he already tried it on others. I guess if you can't get a kill by dogfighting you at least have that 50/50 chance of winning at least once. The pity is a few hours of training in the TA and they could be fighting with the best the MA has to offer.

Pilot wounds... fact of life. (Sometimes you can make it home Others, not!) Then again, so are radiator pings in tiffies (typhoons) very commonplace. Heads up for carrier (CV) flak. It will knock you outa the sky when you least expect it (like thinking you're clear).

The 38 is a nice ride but a huge target and it doesn't take much to lose part of your tail feathers.

Regarding stalls/spins did you get my email on the stick set?

Also, as I said before, ride the spit 9 for a week or two. Use a fuel loadout of 1/2 tank and drop tanks. Ammo loadout should be 20mm's and 50's. Fly it!!! Just for a few weeks!!! It will allow you to get the feel for the black and reds and still be forgiving in a fight.  At first, you just wanna get used to the differences in "feel" for the flight model. Don't compound the issue by taking a plane up that will require more concentration just flying and not be able to enjoy and get used to the new game. It's not like your going anywhere over the next month, is it? :)

Funny thing about being called a spit dweeb by someone. I think they call you that because they get so mad they get shot down by Spitty's all the time.  My suggestion is you get up and fly some. As you get used to the flight model more then start changing rides so you can fully understand all the nuances between them. Remember, if you know the plane you're about to fights- weaknesses and your planes strengths then you can fight the fight to your advantage

So far all of your problems are pretty normal for a newby in this game. What's nice to know is you quickly overcome most of these small issues.

Ren
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Offline Flossy

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Re: A few observations from a dweeb
« Reply #2 on: November 15, 2003, 04:38:51 AM »
Quote
Originally posted by TweetyBird
Also, an extraordinary percentage of headons seem to hit with devestating damage. So much for pulling into an attack. Personaly I think collision should be turned on. If they want to play chicken, I'll fly right into their prop and we'll both go.
In AW, headons were rare because of the programming which discounted most of the shots; here they count as much as anywhere else which is why you will see them happen more often.  As for collisions - enemy collisions are on!  :D  However, beware of ramming - it's usually the rammer that dies, giving the kill to the enemy if a collision is seen by the server as being done deliberately.  :lol
Quote
I think the pilot wound thingy did that -  I'm flying strait and I'm blacking out in weird kind of ways.
Oh yeah, pilot wounds certainly add another dimension to the gameplay.  :)  The time it takes to die I think can vary, but as you get nearer to death the blackouts become more frequent and last longer.  It is possible to land if you are careful, and make the most of your 'conscious' time.  If you are descending, be ready to hit auto-pilot to level off as soon as you start to black-out, then continue your descent when you regain consciousness.  Landing successfully with a pilot wound is very satisfying.   :cool:

If you ever fly bomber formations and have a pilot wound, you will find that if you do die, you then become one of the drone pilots and will be fit and well to continue your flight with the remaining two planes.  ;)
« Last Edit: November 15, 2003, 04:43:41 AM by Flossy »
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Offline RTR

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A few observations from a dweeb
« Reply #3 on: November 15, 2003, 11:20:50 AM »
Reference "riding the tunnel, but stalling into a spin".

Listen for that buzzing sound Tweetybird. It's your stall horn telling u something. You will learn pretty quickly that you can ride the horn as well. Be aware though that the whole time you are "riding the horn" you are bleeding E at a rapid rate.

Pilot wounds:  yep you can land'em given time and clear sky.
Flossy's right on the money!
Why not blow up the plane?...well, having been wounded and knowing that I have a few scalps on my belt from the flight, I want to land'em.

HO's...agree totally with REN.. At best you can expect a 50% chance of dieing or killing.  Ho's are just not worth the effort.
Not to mention the fact that collisions are indeed "on" here.

The Spitty...yep stick with it for now. It is defenitly a great bird to figure out the ropes in.  There is no such thing as a "dweeb ride".
My experience has been that dweeb planes are the planes that last shot you down. Doesn't matter what type. You kill some individuals and it doesn't matter what you are flying.. It's a dweeb ride LOL.

And last but not least...We all get smacked around some, want to see my bruises?

Cheers,
RTR
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Offline Xjazz

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A few observations from a dweeb
« Reply #4 on: November 15, 2003, 01:37:05 PM »
HO is very risky business in online game because of netlag

http://www.rdrop.com/users/hoofj/netlag.htm

Good tricks to avoid HO are dive under and/or barrelroll

Offline TweetyBird

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A few observations from a dweeb
« Reply #5 on: November 15, 2003, 09:56:15 PM »
Thanks again, all, for the advice.

Ren, I have set my stick as you illustrated in your email.

I'm going to stick with the spit ix for about a month (or more)and just plunge in tooth and nail into furballs just to get a feel of the flight model. It is different - a lot more realistic and fluid. I don't think the "other game" even had trim, and from what I've been reading in articles, its a little thing that can be a big thing.

So I figure its trial by fire. For the next 2 months the MA is my TA with fantastic flying drones :)

See yas up. I'm sure I'll be posting more questions and hopefully they'll get more specific and less whinnny :)

One specific question now. I average about 15-21 fps in furballs. Is that playable?

Offline Roscoroo

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A few observations from a dweeb
« Reply #6 on: November 15, 2003, 10:02:26 PM »
15-21fps in furballs is playable .. but it will mess with your lantency somewhat ... below 15 and your a sitting duck in the air .

30fps and above is best .
Roscoroo ,
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