Well, allow me to elaborate.
The problem is with the way a relatively unobtrusive "rail" is presented in the 3D cockpit. Due to the math involved, it expandsat it gets closer to you, and get smaller as you move away.
Now, from outside, it looks good:
The problem is when you go inside. To me, it obscures far more than it would in real life, due to the limitations of 3d graphics:
Note especially how large it is close to you; in real life, you wouldn't experience this effect.
Gets worse when you look up:
and even when you check six, you'll find it very much in the way:
As you'll notice, it's placed at a really awkward place and screws around with your visibility and therefore SA out of proportion to how big it really is. With our two eyes, in RL we'd have no problem looking "around" it. We wouldn't suffer much from it at all.
But due to the 3d thingy involved, it *really* gets in the way; use up view for lag pursuit; enemy con blocked by bar. Check six; enemy con blocked by bar.
You can to some extent alleviate a small bit of the problem by moving left and right. Still, the bar blocks proportionally too much. And you cannot move left and right for the front shot unless you do some modifications to your gunsight. I've xperimented with it and dinnae like it at all.
Also, moving left and right gives you an uneven field ov view - that is more of the left side at the expense of the right for example.
I don't know how to solve the problem. Outside view clearly shows HTC got it right. Inside view is basically the same but from a different perspective, with this cool 3d cockpit (kudos for that btw, great stuff).
But I would like to see *something* done. 190 drivers are being unjustly punished for a small detail, I think. There should be some visibility penalty for the rail, but what we have now is far too much.
Sorry for the big pics, and thanks for your patience.
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StSanta
JG54 "Grünherz"