Author Topic: 1.994 beta frame rate tests  (Read 5872 times)

Offline Roscoroo

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1.994 beta frame rate tests
« on: November 13, 2003, 06:46:50 PM »
F-5 gods eye
                     30fps
vidtest 0       30fps
vidtest 1       30
vidtest 2       30
vidtest 3       30  

tower same test
                     27fps
vid 0             27
vid 1             26
vid 2             26
vid 3             26

Alot of the stuttering has gone away after flying several times
it still has the triangle 's flashing and various times

It seams to stutter still when crossing  the tile intersections

Machine name: Evil desk hog
   Operating System: Microsoft Windows 98 (4.10, Build 2222)  A
           Language: English (Regional Setting: English)
System Manufacturer: Caraticus Potts
       System Model: Ecs K7S5A rev 3.0
               BIOS:
          Processor: AMD Duron(tm) Processor,  MMX,  3DNow, ~1300MHz
             Memory: 512MB RAM
          Page File: 50MB used, 1485MB available
Primary File System: n/a
    DirectX Version: DirectX 8.1 (4.08.01.0881)
DX Setup Parameters: /PackageInstall
     DxDiag Version: 4.08.01.0881 32bit
------------
        Card name: NVIDIA GeForce2 MX/MX 400 21.85
     Manufacturer: NVIDIA
Roscoroo ,
"Of course at Uncle Teds restaurant , you have the option to shoot them yourself"  Ted Nugent
(=Ghosts=Scenariroo's  Patch donation

Offline Mickey1992

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1.994 beta frame rate tests
« Reply #1 on: November 13, 2003, 07:27:13 PM »
F5 gods eye (I am half way in the earth in F5 mode)
53 FPS
vidtest 0 53 FPS
vidtest 1 54
vidtest 2 53
vidtest 3 53

tower same test
49 FPS
vid 0 49
vid 1 48
vid 2 47
vid 3 48

Processor: AMD Athlon(TM) XP 2000+, MMX, 3DNow, ~1666MHz
Memory: 1024MB RAM
Page File: 137MB used, 1556MB available
DirectX Version: DirectX 8.1 (4.08.01.0810)
DxDiag Version: 5.01.2600.0000 32bit Unicode
WinXP Pro

Card name: NVIDIA GeForce4 MX 440
Manufacturer: NVIDIA
Chip type: GeForce4 MX 440/440SE
DAC type: Integrated RAMDAC
Device ID: Enum\PCI\VEN_10DE&DEV_0171&SUBSYS_00000000&REV_A3
Display Memory: 64.0 MB
Current Mode: 1024 x 768 (32 bit) (60Hz)
Monitor: Sony CPD-2003GT
Monitor Max Res: 1280,1024
Driver Name: nv4_disp.dll
Driver Version: 6.13.10.4071 (English)
DDI Version: 8 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 9/19/2002 12:29:00, 2596522 bytes

Offline sourkraut

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1.994 beta frame rate tests
« Reply #2 on: November 13, 2003, 08:02:10 PM »
vidtest 0 = 59
vidtest 1 = 59
vidtest 2 = 59
vidtest 3 = 59

In tower and God mode

Video settings were 1600x1200 32 bit.
It indicated that it was unlimited but I am not sure
(FR never went about 60).

Couple graphics issues.
1. Brought up clipboard in God mode right outside Tower,
only saw top half of clipboard (during all tests).

2. Drove M3 to grove of trees, 1st couple of rows were
floating about 5-6 feet off ground (equal to top of wind
shield), was able to drive underneath. Did drive up to
other grounded trees and was stopped as expected.


Nice and solid otherwise.

System Parameters:

Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
BIOS: Award Modular BIOS v6.0
DirectX Version: DirectX 9.0b (4.09.0000.0902)

Processor: Intel(R) Pentium(R) 4 CPU 2.53GHz
Memory: 1024MB RAM PC2700 DDR
Motherboard: Asus P4PE

Card name: NVIDIA GeForce4 Ti 4200
Display Memory: 64.0 MB
Driver Version: 6.14.0010.4523

Offline zmeg

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1.994 beta frame rate tests
« Reply #3 on: November 13, 2003, 09:11:13 PM »
AMD XP2400+ 512M DDR2100 Via KD400 chipset
  G4 TI4200 128M 8X agp DX 9.0b  XP Pro
 45.23 omega driver 1600 X 1200 X 32 @ 75Hz


test 1  51
test 2  52
test 3  53
test 4  56


Much smoother overall, almost all terain flickering gone.

Turning AA to full had almost no effect on framerate but memery usage incresed to 127 of 128M
« Last Edit: November 14, 2003, 11:31:21 AM by zmeg »

Offline ALF

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1.994 beta frame rate tests
« Reply #4 on: November 13, 2003, 09:38:38 PM »
AMD Barton 2500+ 512 ram
Radeon 9800 Pro 8xanso 6xFSAA  1600x1200resolution

WIth both slider at full detail

Test 0-3 all 24-25 flickering between the two

With both sliders cut back to aprox 60%

test 0-3 all 53


Lowering the resolution had ZERO IMPACT, as did turning off FSAA...seems to be a very CPU driven thing....but what do I know:D

Offline NHawk

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1.994 beta frame rate tests
« Reply #5 on: November 13, 2003, 09:39:18 PM »
All tests from tower

68fps without clipboard
43 with clipboard

Terrain flicker 99% gone. Rivets on seat of spit don't flicker any more.

BUT..cockpit completely disappears at a reproducable point when in Spit MK IX.

Take off to the NE from the default field using auto.
Climb to 4000ft and hit auto pilot.
As you approach the mountain on the left, you'll see a road on the right. As soon as the road goes off screen the cockpit vanishes for a second or two.

Operating System: Windows XP Home Edition (5.1, Build 2600)
Processor: Intel(R) Pentium(R) 4 CPU 2.53GHz
Memory: 1024MB RAM
DirectX Version: DirectX 9.0b (4.09.0000.0902)
Video Card: NVIDIA GeForce4 Ti 4600
Display Memory: 128.0 MB
Current Mode: 1024 x 768 (32 bit) (100Hz)
Most of the people you meet in life are like slinkies. Pretty much useless, but still bring a smile to your face when you push them down the stairs.
-------------------------------
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Offline Kaz

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1.994 beta frame rate tests
« Reply #6 on: November 13, 2003, 11:11:26 PM »
CMEYE view clipboard minimized

Level of detail 1/2 way quality/performance
Displayed Object size approx.  65-70% leaning towards more quality

Vidtest 0-3 Frame rate 33fps

Sliders set for full quality
-----------------------------------
Vidtest 0-1 Frame rate 15fps
Vidtest 2-3 Frame rate 14fps

Resolution: 1024x768x32

EDIT: Max Frame Rate Unlimited
Max Texture Size Unlimited
Disable Palletized textures Unchecked
Bump mapping, Transitions, Horizon, Terrain/Object MipMapping Checked


Drove an M3 from VH to nearby trees at A1. Can no longer go through the line trees(hedgerow?).

The trees that provide cover, some stopped it as they should, some could be driven through, and some stopped it when it was part way through them.
« Last Edit: November 14, 2003, 07:23:56 PM by Kaz »

Offline mos

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1.994 beta frame rate tests
« Reply #7 on: November 14, 2003, 01:20:25 AM »
1600x1200, 32bit color, disable palettized textures, framerate max set at 60:

59fps in each test
no stutters after a good amount of flight
my crash issues  appear to have been fixed, as well

dxdiag.txt








Still hoping to see a p38.  :)

Offline quig

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1.994 beta frame rate tests
« Reply #8 on: November 14, 2003, 05:35:13 AM »
Max frame rate in tower: 47

vidtest 0: 47
vidtest 1: 47
vidtest 2: 45
vidtest 3: 46

Ran it at 800x600x32. Never used more than 35MB (out of ~63MB) vidmem.

Windows ME
1 ghz cpu
192 MB RAM
GeForce 4 MX440 64MB
DirectX 9.0b

Offline 214thCavalier

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1.994 beta frame rate tests
« Reply #9 on: November 14, 2003, 07:38:02 AM »
Updated below
« Last Edit: November 14, 2003, 03:07:57 PM by 214thCavalier »

Offline mrblack

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1.994 beta frame rate tests
« Reply #10 on: November 14, 2003, 10:08:52 AM »
System specs.
Motherboard
Asus P4P800
CPU P4 2.4
MEM Mushkin pc3500 2x256
ATI 9800Pro 3.9 cat
win xp home
partridge in a pear tree
Audigy external sound card.
enermax  430w PSU
WD 80GIG HD
WD120GIG HD
plexor cd burner / dvd player
sony cd rom

Test results.

1024x768 res 4x FAA 2x AA all options on Clip board up F5

Test 1) 53                 No Clipboard  Test 1) 74
Test 2)52                                        Test 2) 74
Test 3)52                                         Test 3)74
Test 4)53                                         Test 4)74


I had no stuttering at all.
and I died when i crashed into buildings and ground.

Nice work HTC
:aok
« Last Edit: November 14, 2003, 03:18:18 PM by mrblack »

Offline Wanker

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1.994 beta frame rate tests
« Reply #11 on: November 14, 2003, 11:04:45 AM »
System Specs:

Antec Sonata Case with additional 120mm Vantec Stealth fan
Asus P4C800 Deluxe
Intel P4 2.4 800 fsb@ 3.01 ghz
Zalmann 7000-cu CPU Heatsink & Fan
1 GB(2x512) Kingston Hyper-X DDR400 PC3200 RAM
120 GB Seagate Barracuda 7200 rpm SATA Hard drive
128 MB ATI Radeon 9800 Pro
Catalyst 3.8 drivers
WinXP Pro sp1
Direct-X 9.0b

Video Settings:

FSAA= 4x
AF= 8x
AF Filtering method= Quality
Texture Preference= High Quality
Mipmap Detail= High Quality

Gloabl AH Settings:

32 bit color
unlimited frame rates

Test Setup:

F5 CM EYE enabled


Test Results:

1024x768x32@ 85 hz

vidtest0: 84
vidtest1: 83
vidtest2: 83
vidtest3: 83



1280x1024x32 @85 hz

vidtest0: 78
vidtest1: 77
vidtest2: 83
vidtest3: 81



1600x1200x32@85 hz

vidtest0: 63
vidtest1: 61
vidtest2: 61
vidtest3: 58

Offline krazyhorse

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1.994 beta frame rate tests
« Reply #12 on: November 14, 2003, 12:42:30 PM »
eye mode f5, 0 -61,1-75,2-75,3-81

Offline gunahurl

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1.994 beta frame rate tests
« Reply #13 on: November 14, 2003, 01:06:32 PM »
System Specs:  


Operating System:  Windows XP Pro
(5.1, Build 2600) Service Pack 1
Processor:  Intel Pentium III, ~1.0GHz
Mother Board:    Asus CUSL2
Memory: 512MB PC133 RAM
DirectX Version: DirectX 9.0  (4.09.0000.0900)
 Display Device: ATI  RADEON 9000 (IF) PRO
    Display Memory: 128.0 MB
    Driver Version: 6.13.0010.6166
    Current Mode: 1024 x 768 (32 bit) (60Hz)
Sound Device:  Creative SB Live!
    Driver Version: 5.12.0001.3300


All tests in tower, no clipboard.

vidtest 0: 13
vidtest 1: 13
vidtest 2: 13
vidtest 3: 13
« Last Edit: November 14, 2003, 07:53:38 PM by gunahurl »

Offline Heater

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1.994 beta frame rate tests
« Reply #14 on: November 14, 2003, 02:09:24 PM »
1600 X 1200 32 bit

F5 mode  

28 FPS accross the board

Tower

27 FPS accross the board

Machine name: HEATS-DUAL-P3
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
Language: English (Regional Setting: English)
System Manufacturer: VIA Technologies, Inc.
Processor: Intel Pentium III (2 CPUs), ~1.0GHz
Memory: 1024MB RAM
Page File: 167MB used, 1806MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0b (4.09.0000.0902)

Card name: NVIDIA GeForce4 Ti 4400
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (32 bit) (85Hz)
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.4523 (English)
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