Author Topic: when I build my next main arena what should I keep/discard/add  (Read 3420 times)

Offline Citabria

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when I build my next main arena what should I keep/discard/add
« on: November 16, 2003, 12:50:26 AM »
I'm designing a new MA on paper (no ah2 editor yet) and want to get a more feedback on primarily base spacing, but also gv spawns, strat cities and factories, carriers etc etc.

two oposing views say close fields are better, the other says distant fields are better.

I think a combination of both is in order ( with close fields on a center furball section and a variety of close and distant fields on flanking and hq zones.

ive heard the extremists on each side what about the quiet middle majority's opinion?
« Last Edit: November 16, 2003, 12:52:29 AM by Citabria »
Fester was my in game name until September 2013

Offline Citabria

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when I build my next main arena what should I keep/discard/add
« Reply #1 on: November 16, 2003, 12:51:52 AM »
and what about hq? should it be closer to the action since it can be rebuilt to encourage more organized buff runs?
Fester was my in game name until September 2013

Offline Tarmac

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when I build my next main arena what should I keep/discard/add
« Reply #2 on: November 16, 2003, 01:06:15 AM »
As far as field proximity goes, I love FesterMA.  Easy to find a fight without flying for 20 minutes, and if the furball dies before I get there I can go to another field without having to refuel.  If one base's fuel is porked, there's probably another one close to my target that I can up from.  You have to pork 2-3 bases' fuels to stop an advance.  A little more distance between fields would be fine, but 25 miles seems like too much to me now.  

Just to throw my $.02 in on my personal desire for a map: I'd love to see more high-alt fields.  Not a 10k field next to a 2k field, but maybe an 8k field next to a 6.5k field.  AKPizza tried this to some extent, but some fields just had rediculous alt differences; an 8k field near the coast makes CV attacks on that field almost impossible.  I'd like to see a gradual stepping up of the alts as a team gets farther into an enemy's homeland.  This would give the defenders an advantage as their country started to falter, and slow the advance of the steamroller hordes that get going once one country is weakened.  Actually give an advantage to the people trying to push back the invaders; not huge, but 1 or 2k right off the runway.  
     The other reason I'd like to see this is to give the high-alt fighters a chance to show their stuff.  We all know that lalas and tiffies are fast on the 0k deck: what if that deck was at 8k though?  People aren't as familiar with plane performances at alt, and this might give planes whose performance was optimized for the more historical mid- to high-alt (152, jug, 109, etc) a chance to operate at their intended altitudes.  Might add a bit of variety to the planes we see all the time once the hordes see that their uber-lala's wep is useless at the alt they're flying at.  

Glad to hear you're working on another map though.  I hope it's as much fun as (or better than) your first one.

Offline Steve

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when I build my next main arena what should I keep/discard/add
« Reply #3 on: November 16, 2003, 01:10:08 AM »
Disregard la7's
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Offline rabbidrabbit

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when I build my next main arena what should I keep/discard/add
« Reply #4 on: November 16, 2003, 01:53:29 AM »
how about more gv land?

Offline Cooley

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when I build my next main arena what should I keep/discard/add
« Reply #5 on: November 16, 2003, 03:03:31 AM »
Yeah,
* High alt plateaus that stretch a hundred miles, see Tarmac^
* Deep river canyons with Bridges
* Fictional names for Regions and Islands
* Different plane skins
* Anything to create more organized buff runs and a reason to

:cool:  -cooley 367th
Cooleyof 367th

Offline svalan

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when I build my next main arena what should I keep/discard/add
« Reply #6 on: November 16, 2003, 04:25:19 AM »
You did an great Job on your first Map Fester .

On your next Map , Just build it where people can Furball  or fly stategy , good Bomber takeoffs , good GV assault spawnpoint .

Everybody is happy .

Keep on the good work Fester .     :aok


svalan       242 Squadron  (canadian)

Offline Rutilant

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when I build my next main arena what should I keep/discard/add
« Reply #7 on: November 16, 2003, 05:05:12 AM »
Also, remember what i suggested about the strat target being in the middle of 2 posing GV spawns to simulate urban warfare..

Possibly move out the 2 side by side GV fields in the middle of the GV strings and place it in between there? Don't do it for every 2 spawns though, because that'd make it too easy to milkrun with the GVs..

How'd the work on multiple VHs turn out? any luck?
Add some more high points and low points in the GV string, (not micro terrain features, actuall large hills) so taking the high ground could be easier than scaling the valley :eek:


Hills the size of the ones outside of the actual town in tank town, but inside the ring. not as frequent as Pizza's GV ring hills though.

Offline Furball

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when I build my next main arena what should I keep/discard/add
« Reply #8 on: November 16, 2003, 05:19:20 AM »
If there are bases further apart with a close in section for furballing... what will the Alt monkey, BnZ dweebs (majority of rooks) shoot at?

All the furballers will be in the middle furballing, and the dweebs will just whine that they have no targets.
I am not ashamed to confess that I am ignorant of what I do not know.
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Offline killnu

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when I build my next main arena what should I keep/discard/add
« Reply #9 on: November 16, 2003, 10:58:46 AM »
la7 and niki factories :D   blow a countries la7 and niki factories up and they cant up those planes for 30 min or so.  actually insert any plane, i just see to many of those  hehe.
Karma, it follows you every where you go...

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Offline N8DOG

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when I build my next main arena what should I keep/discard/add
« Reply #10 on: November 16, 2003, 11:25:35 AM »
A couple ideas:
    Make the bases that are close to each other AKA "furball zones" large bases with maybe more strats. Seems lately all the countries just go suicide pork the strats.
   
    Put a few high alt bases near the mid-rear of each country as to allow a high take-off point for bomber missions. I really think its awesome when there are 15-20 group bomber missions, I think it really adds a cool aspect to this game, but most people dont like the fact that they have to climb for 30 minutes to get to bombing alt. Of course I think that level bombing might be obsolete as of late due to all the Lanc dive bomb runs Ive been seeing.

    Ive seen this one before but maybe make some bases along each countries front line have only limited aircraft.

    And make it where only 8 MAW are allowed in any 1 sector at any given time. This will help to eliminate the 50 MAW pork and grab missions.

Offline scJazz

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when I build my next main arena what should I keep/discard/add
« Reply #11 on: November 16, 2003, 12:51:59 PM »
Fester,

The proximity of bases on your current map make it impossible to execute a couple of attacks reliably.

1) JABO base pork has no effect since there are 2 to 5 other bases within 25 miles. Can't take the heat off an area.

2) Buff missions are essentially pointless. Flying through RADAR the whole time in NME territory is sure to be an exciting time in the gun turrets but pointless for actually bombing.

3) NOE strikes deep into NME territory are impossible. Again bases are bunched so bleeding close together that at least 2 are flashing most of the time.

Your current map caters to the lo-alt furballing SPIT/N1K/LA crew. It does so in a way that is extreme. While it can be fun it gets old fast. I've only played your map for about 3 hours so far before I get bored senseless and switch back to the CT.

I'd like to see bunched up furball bases in the middle. NO GV spawns to them or from them. Stick them up around 8K alt and give each side like 3 or 4 bases like this all clustered in middle. Make these fields large airfields with the town and VH right next to the Airfield. These can be the furball bases. Maybe even ring them with 20K cliffs or make non-standard fields with NO bomber spawns from them.

Put HQ in a place that is actually reachable that includes gaps in radar coverage. Not big bomb me signs but paths that a smart buff driver can exploit. Do this with about half of the factories as well. Be careful about keeping this fair. Too many maps have the important strats like fuel and troops stuck in out of the way places for 1 country and right out in the open for the others.

Tone down the overall Vbase path to glory effect you have going on. I enjoy a good GV fight as much as anyone but the setup you have going on has a "Pizza" like feel to the Blitzkrieg effect. Perhaps setting a limit of like 4 to 6 bases strung together in GV spawn links and then a break.

Last making the 163 base a small airfield might be interesting. Missions could include a small JABO component heading in before the buffs to smash fuel at the field and deny the 163s. Simultaneously this sets up situations where the 163s could get caught engaging these JABOs which would be one hell of a fight. STICK A SIGN on the 163 base for each country as well. Drives me crazy trying to keep track of which field is the magic field on each side.

Second N8Dogs comment regarding hi alt buff bases. It takes freakin forever to grab in a buff and many pilots resort to the lo dive bombing in them because of this. If you don't want to make hi alt bases then just set AIR STARTS for the bombers from certain bases.

Flame Disclaimer: I'm not a buff pilot, JABO dweeb, fighter puke, or ground pounder. I operate all with some skill. Don't give me any grief over having an apparent bias because I don't.
« Last Edit: November 16, 2003, 12:57:31 PM by scJazz »

Offline rabbidrabbit

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when I build my next main arena what should I keep/discard/add
« Reply #12 on: November 16, 2003, 01:03:49 PM »
How about a a gv back door battle area..  Could make them small airfields with limited plane set that flank out and around the main area.  IE along the unpopulated edges.  This would cut down a bit on the constant jabo a thons of the gv paths we have now but keep something such as il'2 and ju87 and maybe spit 1's.. dunno just pondering... would have a lot more options than the traditional path.  I would love to see some of the majot gv fights we saw the first week of this map  Now folks fly in more jabo's than gv assault.  Keeping some dedicated aircraft adds some purpose while limiting the dweebery down.

Offline N8DOG

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when I build my next main arena what should I keep/discard/add
« Reply #13 on: November 16, 2003, 01:05:44 PM »
Quote
dweebery

LOL I like that. I think you just created a new word.

Offline Rutilant

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when I build my next main arena what should I keep/discard/add
« Reply #14 on: November 16, 2003, 01:07:16 PM »
mmm.. nope, been around for a while :p