Author Topic: Head-On's and Vulching  (Read 920 times)

Offline RAM

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Head-On's and Vulching
« Reply #15 on: September 26, 2000, 09:12:00 PM »
 
Quote
Originally posted by Renfield:
Like when I kicked your butt in the TOD???  


Oh, renfield, you kept 5 full days insisting that it WASNT A Headon! oh, Renfield, so now you admit that it was? Two on one and you DID a HO?        


Oh renfield, I thought you wont answer any post more from me?  

Oh Renfield, you are a stupid idiot, have I told you yet?  

ROFL...you are idiot...but once again, you make me laugh a lot...funny idiot, thats it  


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Ram, out
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You think you know the REAL RAM?

 

[This message has been edited by RAM (edited 09-26-2000).]

Offline discod

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Head-On's and Vulching
« Reply #16 on: September 27, 2000, 11:20:00 AM »
Good feedback.    I think the most important point made so far that I totally agree with is that it is foolish to give up an advantage position to go for a HO.  I'm very guilty of that and I think I'll fly smarter now in that situation.    

Offline Ripsnort

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Head-On's and Vulching
« Reply #17 on: September 27, 2000, 11:26:00 AM »
I agree that HO is a valid tactic, usually one uses when he's out of choices, however, what really gets my goat is when someone is in front of you, at a higher alt and a better  turning plane, then choses to HO instead of getting on my six...first off, the battle is MUCH more interesting if they use ACM rather than a plain old HO, anyone can HO...some can HO better than others!  Secondly, the way the game is set-up, it ENCOURAGES HO's since only 1 player gets the kill, even if both are disenigrated in mid-air...HT claims that this discourages HO's, I say B.S....it ENCOURAGES them, since one can take the risk, and not have to worry about their score if they parachute into their own friendly land.

Offline MiG Eater

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Head-On's and Vulching
« Reply #18 on: September 27, 2000, 01:55:00 PM »
No problem accepting their validity as sound tactics, if the situation calls for it.  However, I've found a problem with the way head-ons are handled by the AH program if they collide.  In a number of cases this past week, I've been rammed during the merge.  In all but one of these times, only one airplane received visible damage.  If two plane collide, they both should be receiving serious if not catastrophic damage.  I've also experienced "close" merges (more than a wing span away) where no airplane parts should have hit that still resulted in crippling damage to just one airplane.  

I know there was a thread that discussed this before.  Still seems odd that one airplane can escape a midair undamaged while another dies a fiery death, HO or otherwise.

MiG

[This message has been edited by MiG Eater (edited 09-27-2000).]

Offline RangerBob

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Head-On's and Vulching
« Reply #19 on: September 27, 2000, 03:10:00 PM »
The answer is basic and very simple.

As long as one plane can win a head on attack, or a collision, in this flight sim, these tactics will continue to be used.

If the sim were adjusted such that both planes were always damaged in a collision, or if both pilots were killed in a head on with no winner these tactics would disappear.

This decision is soley in the hands of the programmers. Right or wrong it's up to them.

Ranger Bob

Offline Torque

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Head-On's and Vulching
« Reply #20 on: September 27, 2000, 03:21:00 PM »
If one can't dodge a HO then what the hell are they going to do with a con on their close 6?

Offline Purzel

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Head-On's and Vulching
« Reply #21 on: September 27, 2000, 03:32:00 PM »
Hey!

One thing is still to say about HOs:
In RL if u actually hit the other guy hard enough he is no problem anymore from the very moment on. In this Simulation there is this lag-problem - if u hit him he has still one second or so left to fire and deliver the deadly shot to you as well. In the very most cases this way a HO ends in a death for both parties. If u dont collide any plane there (i think) has the armament to blow something critical off ur plane from point blank.
At least thats what i found out: on a HO u get Hit by the other one when he is flying by and u hear shots long afterwards...

So i can understand that anyone who knows a bit about ACM thinks he would have had a better chance than on a HO. But thats no problem for me since im dumb myself  



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CU

Purzel

Offline Minotaur

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Head-On's and Vulching
« Reply #22 on: September 27, 2000, 04:19:00 PM »
 
Quote
Originally posted by MiG Eater:
<snip>

I know there was a thread that discussed this before.  Still seems odd that one airplane can escape a midair undamaged while another dies a fiery death, HO or otherwise.

MiG

Mig;

The last place this was discussed that I know of is this thread.  HiTech spelled out his reasons and how the game collision mechanism works.

What has to be realized is that both FE's are not perfectly synchronized, refering to yours and the player you have collided with.  If you collide, it is only your FE that detects a collision.  The other persons FE is completely separate, if he did not collide with you then he gets away un-scafed.   Kind of weird, but that is how it works.  

Read HT's comments for better understanding.


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Mino
The Wrecking Crew

"This is a social game, it's up to you to fit into it, not for everyone else to fit into you."
Pyro

[This message has been edited by Minotaur (edited 09-27-2000).]