Originally posted by mars01
A few may switch to the country with the lower numbers, but they are far and away out numbered by the ones that switch to the country with the numbers.
Well. That's pretty incredibly lame.
Originally posted by mars01
no country loyalty
Who cares... Actually, "country" loyalties just make the game unnecessarily vitriolic. Kind of like the axis vs allies thing did in WB. It fuels nonsensical nationalistic hatred which has no benefit, and really should have no place in this game. Best to have a netrek-like attitude, where you can join the feds or the roms or whatever, whichever has less players, and sometimes you play with your friends and sometimes you play against. That fosters both friendship *and* respect/civility. It also fosters growth and learning, since there are no artificial political hangups.
Oh yeah...more about netrek at
www.netrek.org. This game has been around a very long time, like more than 15 years I think. Started in the unix world. It is a pretty interesting online game of strategy and tactics.
Originally posted by mars01
no squad loyalty
Yes, this factor is important. Not "loyalty" per se, but squad operations are an important part of the game. Hence my suggestion that squad members be allowed to join the country that the rest of the squad is on, at designated times. Each squad might have a different designated time slot. So the first squad member to log in would be limited to the country with the least number of players, but subsequent squad logins during the timeslot have a choice between the country with least numbers, and the country which the first squaddie joined.
I think this is an ideal solution.