Ah, progress comes in such small steps for me. Got my joystick working much better in X-Plane although still can't get the hat views.
In the brief few minutes before my demo 6-minutes each session expire with the joystick, yes, X-Plane does seem really smooth on the controls. Looking forward to getting more experience with that in these episodic 6-minute demo limitations.
The transparent cockpit option is also fun, gimmicky though it is. Likewise the AI flight option gave me much more time to experiment with the views after the joystick time expired.
The c viewing option (fallaway from chase plane) is good, and arrow keys provide a good 360-degree capability but much slower and not as effectively as the joystick hat does in FS2004.
I'm not sure whether X-plane supports my joystick hat. Probably does, but haven't figured how to set that yet.
I use my joystick D2 button to click through the four FS2004 views: Cockpit, Virtual Cockpit, Tower, and Spot.
Spot is what provides the stunning external views. I don't remember doing anything special to set them up. When I toggle through my joystick's D2 button to Spot, I'm outside the airplane, and moving the hat all around and up and down gives me the most smooth and impressive external views I've ever seen in any flight simulator.
It's like starring in your own aircraft movie.
Particularly fun in such things as throttling down over water and splashing your wheels now and then, hovering and landing choppers, and just generally flying around and relishing the scenery. It's the mode I fly in most for pure pleasure, especially with the gorgeous FS2004 scenery and weather.
The joystick hat is crucial to the smooth 360-degree external views so impressive in FS2004.
jodhi, I haven't tried the TrackIR in FS2004 virtual cockpit, and not sure what that is. Isn't it some kind of head control like some fighter/chopper gunsights? I like the FS2004 virtual cockpit but still prefer Aces High cockpit views.
What kind of joystick do you use? I have the Logitech Wingman Extreme. I prefer its twist rudders and hat cup (rather than pointed hat). I use mostly the hat, trigger (only in Aces High), throttle, and top four buttons rather than the two base buttons.
The point of all this still is that so far with FS2004 and X-Plane, the innovation I think would best benefit Aces High is an external viewing system like the Spot function in FS2004.
I totally agree with your flight sim ratios, jodhi. Having just gotten the X-Plane sim, I'd estimate my typical usage now will be something like Aces High 12 of every 20 hours, MSFS2004 5 hours, and X-Plane 3 hours if I decide to buy the full version and start trying to experiment with design and fly the wider ranging X-Plane options such Mars spacecraft, the Space Shuttle, X-15, B-2 and other fascinating possibilities.
To think that X-Plane is basically a one-man invention with limited help, Aces High is HiTech's genius with slightly larger staff, and Flight Sim 2004 is Microsoft collective power, we are indeed blessed with an incredible range of leading edge talent that grows stronger every year.