Author Topic: infos about LCD/TFT monitors  (Read 406 times)

Offline Ike 2K#

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infos about LCD/TFT monitors
« on: November 28, 2003, 01:48:19 PM »
Im planning to buy flat screen monitors for PCs. What are the benefits of owning LCD/TFT monitors besides saving desk space?

Offline mos

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infos about LCD/TFT monitors
« Reply #1 on: November 28, 2003, 02:19:23 PM »
They use less power.  They're easier on the eyes.  They look better when they're fast enough to handle your applications (meaning, if you play games, get one with at least a 25ms refresh rate).

They're damn sexy, too.

This is the one I bought.  Works great for Aces High and all other games I play on it.

Offline Chairboy

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infos about LCD/TFT monitors
« Reply #2 on: November 28, 2003, 02:31:01 PM »
The two most important numbers that I know of that are LCD specific are:

Contrast
Refresh time

500:1 or greater is good contrast.  For gaming, you want a refresh time of less then 25ms.  I've heard that 16ms is really good, and it's available in 17" monitors.  I'm looking at a 21" LCD monitor (Samsung 213t) and would have bought it already except that the refresh is 25ms and I'm on the fence.

Be sure to see what the native resolution is.  If you use 1600x1200, then make sure you get a monitor that supports it.  It's not a CRT that can dynamically change sizes.  If you usually use 800x600 for instance but you get a 1024x768 native monitor, then it will be blurry as heck in 800x600.
"When fascism comes to America it will be wrapped in the flag and carrying a cross." - Sinclair Lewis

Offline whels

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infos about LCD/TFT monitors
« Reply #3 on: November 28, 2003, 02:32:30 PM »
Quote
Originally posted by mos
They use less power.  They're easier on the eyes.  They look better when they're fast enough to handle your applications (meaning, if you play games, get one with at least a 25ms refresh rate).

They're damn sexy, too.

This is the one I bought.  Works great for Aces High and all other games I play on it.
 


i use a NEW Multisync LCD 1760v, 16ms .  it works great in
 AH,  although i think its a tad worse during dark time in AH but i also dont do the gama trick to take out the nite.

even though its a 17" it has as much view as my 19" crt had. my LCD has alot better color and view.

whels

Offline Ike 2K#

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infos about LCD/TFT monitors
« Reply #4 on: November 28, 2003, 02:43:31 PM »
Are you guys saying that with LCDs, i can stare at it nonstop for 12 hours without getting "red eyes"?:)

Offline WhiteHawk

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infos about LCD/TFT monitors
« Reply #5 on: November 30, 2003, 08:08:23 AM »
I gotta 19" samsung and it is great.  For some reason the refresh rate goes only up to 72Hz tho.  And the resolution wont get up to 1600x200, but I bought it 2 years ago.

Offline bloom25

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infos about LCD/TFT monitors
« Reply #6 on: December 02, 2003, 01:13:42 AM »
The advantages of an LCD over a good CRT monitor are size, power consumption, flicker free operation (because their response time is too slow for perceptable flicker), and weight.  (Does coolness factor count here? ;) )

They are inferior to a good CRT monitor (like an NEC Multisync) in actual refesh rate, contrast ratio (black to white contrast), resolution, response time, price, viewing angle, and color accuracy (depends on contrast ratio and also backlight type and spectral response).  They also can have dead pixels, so be sure to check them out when buying them.  Nearly every LCD will have a few.

The refresh rate on an LCD is not the same as a standard CRT monitor.  Just do the basic math and figure out the maximum actual refresh rate given the stated response time figures.

A 25ms response time LCD monitor can only draw 1/.025 = 40 complete frames/second.  (More accurately, each pixel can change 40 times per second.)  This is easily noticible for gaming and is generally unacceptable.  The picture will appear to smear when objects move quickly on the screen.

A 16ms response time LCD can theoretically draw 1/.016 = 62.5 complete frames/second.  This is acceptable, but not great, when it comes to gaming.

Obvously setting the LCD refresh rate to 72 Hz is only important to determine maximum framerate when vertical sync is enabled for the game itself.  (Even though the LCD will not and cannot display that quickly.)  The LCD itself is only physically capable of displaying (at best) 62.5 fps if it actually meets the stated response time figures for a 16ms LCD.  (As an aside, at least one typically used onboard LCD controller only actually refreshes the LCD at 60 Hz when using the analog connection.  This is, oddly enough (sarcasm intended), the DVI-Digital update frequency.)

I realize this post might sound a bit negative toward LCDs; I didn't intend for that to be the case.  On the contrary, I like LCD monitors for an office machine, because they are very easy on the eyes.  For a gaming machine, they are still a bit too expensive for an LCD with an acceptable response time IMO.

In case any of you wanted to know -

An LCD display works by the liquid crystal fluid polarizing the light passing through it.  Applying an electrical signal to the fluid changes the polarization angle.  A polarizing filter is used to polarize the incoming light, and the adjustable polarization of the fluid allows the intensity to be changed.  If the fluid is polarizing the light passing through it at an angle of 90 degrees off from the polarizing filter, theoretically no light will pass through.  (If you ever break an LCD, be careful, the liquid crystal fluid is extremely hazardous stuff - extrememly carcinogenic)
« Last Edit: December 02, 2003, 01:48:52 AM by bloom25 »

Offline qts

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infos about LCD/TFT monitors
« Reply #7 on: December 03, 2003, 05:03:38 PM »
With regard to dead pixels etc, there are certain standards - see http://www.microdirect.co.uk/companypages/products/monitors/ISOSPEC.htm

Try and get a Class 1 monitor if the premium isn't too high.