Author Topic: How to make Wild Wednesday....  (Read 767 times)

Offline aknimitz

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How to make Wild Wednesday....
« Reply #15 on: December 06, 2001, 04:19:00 PM »
I like it exactly how it is.  I think choosing the right fuel loadout is part of the "strategery"  :D

Nim

Offline Citabria

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How to make Wild Wednesday....
« Reply #16 on: December 06, 2001, 08:39:00 PM »
half the kills ive won in ww were from a disadvantage.  :) no one gives me credit for the good turn the tables kills though (which occur almost every round of ww  :p just the kills from advantage I get  :)
Fester was my in game name until September 2013

Offline Kieran

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How to make Wild Wednesday....
« Reply #17 on: December 06, 2001, 09:09:00 PM »
I give you all the credit in the world- you're a great stick. I knew when I was chasing you the moment you turned I would probably die, but that's me- I wanted to fight you.

I love WW. I had fun, despite the fact my observations about it make it sound as if I didn't. I like any options we have for expanded play, and I know as a former CM what it takes to put this kind of stuff together. Nothing but admiration for whoever it was that brought it up.

Kinda sorry I took offense at a comment in another thread, it has taken WW down a path it doesn't need to go (yet, anyway). It was merely the attitude of one player I was trying to address, not the whole concept.

Offline iceydee

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How to make Wild Wednesday....
« Reply #18 on: December 06, 2001, 09:34:00 PM »
Quote
Originally posted by skernsk:
How to fix guys up high:

Seeker mentioned a cloud layer.  The only problem I have is that when you fight under the clouds then you get that "greyed out" effect which I would like to avoid.

someone's mentioned having very strong winds above the max.alt... like, so much wind that noone would go there.    :)

edit:
btw. I really enjoy this event. Great fun! Doesn't need so much changing in my opinion.

[ 12-06-2001: Message edited by: iceydee ]

Offline moose

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How to make Wild Wednesday....
« Reply #19 on: December 06, 2001, 11:46:00 PM »
I wholeheartly am for an alt cap.

When the event gets to be more popular (which I assume it will be) and more of a bragging right, people will start to be alt monkeys more and more.

What fun is it when you have 10 people go furballing down on the deck while one other guy sits on the other side of the map at 35k. When that major furball only has one plane left, with less then 100% ammo and fuel status, he can be picked off by that one guy who just sat high the entire frame?

It's never come down to k:d except for last week, when Levi and I both won a round but we were about 5 min over the limit somehow for the time. I hadn't been in the SEA in time for round one so I didn't have a chance to win the event. So, anyway, without k:d being a major factor, it's all about winning each round. And right now, the best way to win is to keep as far out from the fight as long as possible.

People will always game the game. Making an alt-cap at 15k will not allow them to not be able to keep out of the fights as well since it doesn't take much time to get to 15k. And I don't personally see how an alt cap could hurt WW at all. It'll make it more of a furball!

When gunman26 wins a WW because of being a gamey alt monkey, thats when you'll change it
   :D

edit - also, it'd add a lot to the event for those who have died to be able to see the fights better.

either a terrain with a ton of towers to look from or CM eye being enabled (which i think would be best) would do the trick.

[ 12-06-2001: Message edited by: moose ]
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Offline moose

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How to make Wild Wednesday....
« Reply #20 on: December 07, 2001, 10:41:00 AM »
damnit!

every time i offer up a suggestion, the topic dies.

why?
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Offline Rotorian

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How to make Wild Wednesday....
« Reply #21 on: December 07, 2001, 10:49:00 AM »
Quote
Originally posted by moose:
why?

Dunno, but alt cap has been suggested before and it has been swatted down  :D

Offline Seeker

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How to make Wild Wednesday....
« Reply #22 on: December 07, 2001, 11:02:00 AM »
I think the 200 MPH 15K crosswind's a workable idea.

Is it possible to have multiple cloud layers? I really like the "white cotton puffs" being there in WW, on a couple of occasions I've had some fun "hide and seek" matches; yet I can agree with Skernsk's view that a full storm front can look a bit grey.

So if multiple layers are possible, how about one "cotton puff" layer at a usable fight hight, and another at 15K. Any one seen with CM eye popping out through the upper layer gets the boot? It'd be easier for pilots to keep an eye on than an arbitrary mark on the altimeter.

Offline Midnight

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How to make Wild Wednesday....
« Reply #23 on: December 07, 2001, 11:09:00 AM »
Quote
Originally posted by skernsk:
Aside form guys loitering up high what other changes should be made?

How to fix guys up high:

Use a wind at 20K that is maximum velocity and another at 21K that is maximum velocity in the opposite direction. Anyone caught up in that mess is bound to loose control and get in a spin.

Offline lazs1

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How to make Wild Wednesday....
« Reply #24 on: December 07, 2001, 12:38:00 PM »
well... another suggestion would be to allow any alt or fuel load therefore perserving the "strategy" aspect of choice but....

Make a time limit.. say 10 minutes from start.  It would then be last man standing who had the most kills.   say 5 guys were left alive when the clock ran out... The guy with the most kills of those "survivors"...wins.   Use assists to break the tie if any.   This would insure the "wild" part of WW and balance out the various strategies  no matter who attended the event in the future.
lazs

Offline Seeker

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How to make Wild Wednesday....
« Reply #25 on: December 07, 2001, 12:49:00 PM »
You already have free choice of fuel, Laz.

And to be honest, we're discussing this "in advance"; as there's been a joyfull abscence of "accountancy", so far, at least.

You really should come along, you'd be most welcome.

Offline Apache

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How to make Wild Wednesday....
« Reply #26 on: December 07, 2001, 01:02:00 PM »
I feel so ignored.

Offline lazs1

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How to make Wild Wednesday....
« Reply #27 on: December 07, 2001, 01:03:00 PM »
"You already have free choice of fuel, Laz."

Yes that had been said.  I was merely saying that you could preserve that feature and do away with "holding back".
lazs

Offline sling322

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How to make Wild Wednesday....
« Reply #28 on: December 07, 2001, 01:08:00 PM »
Quote
Originally posted by sling322:
And for your question Apache...no it doesn't.  The plane is chosen by the winner from the previous week and everybody flies it.  Fuel and ammo load is at pilot discretion of course.

[ 12-06-2001: Message edited by: sling322 ]

I answered your question Apache....see above.   :)

As far as an alt cap goes, I might be in favor of the wind thing. But for right now I would like to get the new map in and see what you guys think before we start adding in alt cap rules.  The map we have under consideration is a little different than the one we have now because the fields are set at 8k alt and there are rings of hills around them that go up to almost 30k at the outer edge.  Its like a giant bowl.   :)

Hopefully we can get this one approved and up for use ASAP.

Offline Kieran

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How to make Wild Wednesday....
« Reply #29 on: December 07, 2001, 01:08:00 PM »
Actually, Lazs may be on the right track.

You see, making the win linked more intrinsically to kills will force the timid pilots to engage. 10 minutes may be too short, but if you put some time limit on it you guarantee you finish at a certain time, meaning scheduling becomes easier as well. Sure, someone might still play WW as a strat game, but he/she won't win.

Last guy standing with the most kills makes very good sense to me.