Author Topic: How to make Wild Wednesday....  (Read 763 times)

Offline Midnight

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How to make Wild Wednesday....
« on: December 06, 2001, 08:54:00 AM »
Less of a "I'll stay high until there are only a couple guys left to kill" event.

Fuel Limiters. Limit the fuel to 50% or whatever will give about 15 minutes or so per round.

If the object is that the winner is determined by the most kills per round, I would say this would prevent a lot of "stratiegic attack positioning" and get everyone into the fight quickly.

I've only been in one Wild Wednesday, and I spent the majority of the first round trying to catch Fester as he climbed and climbed. I finally got tired of it and went in after the 4 guys brawling under me.

If we all had fuel limits or something to prevent people from staying out of the fights, Wild Wednesday might get a lot more interesting.

Offline skernsk

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How to make Wild Wednesday....
« Reply #1 on: December 06, 2001, 09:12:00 AM »
I agree that it is possible to stay high and out of trouble.  Fester picks his fight carefully and last night had 5 kills in one round.

People mentioned Altitude Caps and limit fuel loads etc.  

I love the event and am definately interested in your ideas.....

Offline sling322

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How to make Wild Wednesday....
« Reply #2 on: December 06, 2001, 09:26:00 AM »
First of all...the event is not determined by who gets the most kills per round.  It is "last man standing".  The only time kills come into play is if we dont have a winner (no one wins 2 rounds).  At that point we go to overall k/d for the night...which includes all 3 rounds.  Unfortunately, we have never had to use this criteria because evidently everyone enjoys watching Fester win and letting him choose the new plane each week.   ;)

We have discussed having an alt cap before, and I just dont see the sense in it.  I mean, really, the alt monkey is gonna have to come down eventually right?  If he wants to climb up there and perch and wait until everyone else dies then let him.  Seems like an awful boring way to spend his time in a furball intensive fun event like this.  One thing is sure though, if this is how he spends each round, then he damn well better win 2 of them or it does him no good whatsoever because his K/D is not gonna be so great.  

As far as fuel goes, since its in the rules that you must bail when outta ammo or fuel, why would you limit fuel loads?  If a guy wants to load 100%, he can and he better hope there aint nobody near him with a lighter load that can outmanuver him.   :)

I appreciate the feedback guys and we will take all suggestions under advisement.  I am glad you are enjoying yourselves in this event.   :D

Offline Seeker

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How to make Wild Wednesday....
« Reply #3 on: December 06, 2001, 09:36:00 AM »
"We have discussed having an alt cap before, and I just dont see the sense in it. I mean, really, the alt monkey is gonna have to come down eventually right? "

Very true, but it does lead to chess like tactics and a "wait and see" approach. You're equally right when you say such players damage their K/D, but I'm not sure many are confidant enough of their abilities to consider that far ahead. In summation, flying for endurance, or even K/D goes against what I see as the spirit of WW: A wild, wild frag fest!

I'd very much like to see "standard" plane set ups such as ammo loads and fuel burns in all events, after all, a Tiffy with 1000 rnds that empties it's tanks in 2 minites isn't really a Tiff, if you see my point.

But perhaps a storm front at say, 15K could keep the fights a bit compressed. However, I'd like to see what effect any new maps may have before too much "tweaking" occurs.

One thing that may be nice however is to change planes after each round, not each week. Skernsk pulled off a very quick and smooth change from Hurri to Wulf last night, and the radicaly different planes seemed to please both ends of the player spectrum.

Offline sling322

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How to make Wild Wednesday....
« Reply #4 on: December 06, 2001, 10:00:00 AM »
Quote
Originally posted by Seeker:
[QB
I'd very much like to see "standard" plane set ups such as ammo loads and fuel burns in all events, after all, a Tiffy with 1000 rnds that empties it's tanks in 2 minites isn't really a Tiff, if you see my point.

[/QB]

I am very confused by what you are saying here Seeker.  The ammo and fuel loads used in the WW event are the same as the loads in the MA.  What exactly are you getting at here?

And on another note, the 3rd round last nite was done the way it was done simply because of the fact that Fester had already won by default because of Zigrats fuel status.  In order to reward Zig for killing Fester, Skernsk gave him choice of aircraft for round 3, which was just a fun round because the winner for the week was already decided.

Offline Seeker

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How to make Wild Wednesday....
« Reply #5 on: December 06, 2001, 10:25:00 AM »
"I am very confused by what you are saying here Seeker. The ammo and fuel loads used in the WW event are the same as the loads in the MA. What exactly are you getting at here?"

Sorry to be confusing! Basicaly stating support for current policy.

I've seen people asking for more ammo (for the La) and for more fuel burn (for the Hurri), and I hope not to see that.

I'm all for experimenting with game play issues, but the plane charecteristics should be inviolate IMHO.

As to last night's results, I though Skernsk's solution as referee in addition to being an "arena setter upper" a perfect example of quality CM'ing.

This keeps getting better, thanks to all involved.

Offline Apache

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How to make Wild Wednesday....
« Reply #6 on: December 06, 2001, 10:34:00 AM »
Do the current parameters of WW allow plane choice?

Example, arena setup for A6M5b and F6F-5, your choice of platform for that particular WW or does that get into "its the plane not the pilot" thing?

Just curious.

Offline Midnight

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How to make Wild Wednesday....
« Reply #7 on: December 06, 2001, 11:31:00 AM »
Quote
Originally posted by sling322:
First of all...the event is not determined by who gets the most kills per round.  It is "last man standing".  The only time kills come into play is if we dont have a winner (no one wins 2 rounds).  

Well maybe that's the problem here then. Basically what you are saying is that the guy who can manage his fuel best will be the guy that wins WW. Kind of lame, because how "WILD" would you say this would be....

<daydream mode on>
Announcer: And the winner of Wild Wednesday is Midnight! What plane will we use next week, Midnight?

Midnight: We will use the P-51D  :D

The Next Week: Wild wednesday starts and all players launch in their P-51Ds. Midnight loads up with 100% fuel and DTs, takes the "Strateigic approch" and climbs to altitude while avoiding all the other players.

After flying at MAX CRUISE setting at 26K for 1.5 HOURS, 2 P-51s are left circling, carefully managing their fuel status to see which one can hold out the longest.
</day dream mode off>

Sounds pretty lame huh? The "winner" could be the guy that never even fires a shot or even tries to get in position to make a shot.

No offense, but I really think Wild Wednesday should put a little more emphasis on dog-fighting and killing other planes.

Offline sling322

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How to make Wild Wednesday....
« Reply #8 on: December 06, 2001, 11:47:00 AM »
OK Midnight, I see your point here, but I dont think the guys who are interested in flying in the WW event are of the mindset that they would take advantage of game flaws like that.  And, if they did, hell that is what the ".eject XXX" command is for.    :D

Seriously, maybe we do have to look into setting an alt cap in the future, but for right now we havent had a big problem with guys abusing the "climb and wait strategy".  I think the event has been a big hit so far and I appreciate the input that you guys are putting in, but I think what we are trying to do is keep it from being bogged down by rules.  I mean, use your common sense guys.  This is supposed to be about fun and furballin'....not rules and how to exploit them.  

And I see exactly what you were saying now Seeker and I agree totally.  I was shocked to see folks asking for more ammo in the La5 last time and there was no way I was gonna change the multiplier and give them more.

And for your question Apache...no it doesn't.  The plane is chosen by the winner from the previous week and everybody flies it.  Fuel and ammo load is at pilot discretion of course.

[ 12-06-2001: Message edited by: sling322 ]

Offline skernsk

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How to make Wild Wednesday....
« Reply #9 on: December 06, 2001, 01:11:00 PM »
WW is still in its early stages.  I see no reason to try something different.

As for switching planes.  I did that by the seat of my pants.  I was having a blast and didn't want to see WW end :)

I was pulling for Fester all through Round 2 because I wanted to fly a fun round with LANC to convince the CM "brass" that we should allow bombers in WW.  

Zig made a great dead stick "snap shot" on Fester at the end of round 2.  He should have been "ejected" for breaking the rules :).

Who knows what surprises are in store for the event in the future.

Offline TeeeRex

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How to make Wild Wednesday....
« Reply #10 on: December 06, 2001, 01:58:00 PM »
WILD WEDNESDAY, Great Event  :)

I don't see alt as a problem (IMO), When the event gets off the ground most everyone goes for ALT and position right off the get-go..

Last night I passed Fester, we turned, Rock & Rolled a tad till other's joined in and got separated by S/A and the fight took another direction.  :eek: I didn't take enough fuelski to begin with and had to ditch.
Second round,  Started at ALT as most everyone did,  got hooked up with Osage, wasted all my cannon ammo tryin to Toast him.  We Rock & Roll on the deck, Low & Slow, I pinged him several times, Os got the reverse on me and Put the serious Flames ON...Great Fun.  :p

Most everyone here has put the Flames on me and I have put the Flames on more than a few.  Wild Wednesday is an event to fly & Fight with some really Great Pilots.  Advanced ACM class U may say..Great Fun, I say...Don't change it.  :cool: ...Te...

TeeeRex
332nd Flying Mongrels
Dogs of War
(Have Guns / Will Travel)

Offline lazs1

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How to make Wild Wednesday....
« Reply #11 on: December 06, 2001, 02:29:00 PM »
sling said "If he wants to climb up there and perch and wait until everyone else dies then let him. Seems like an awful boring way to spend his time in a furball intensive fun event"

Yep but all ya gotta do is look in the MA to see how many guys are imune to boredom.

I once won a "duel" long ago by making the rules.   Last man up won.  My Hog against a 190a4..  I didn't actually do the fight... the guy figured it out and backed off.  All I had to do was run till his A4 ran out of fuel.   Course if he did something really stupid I would take the risk free kill but I was guarenteed winner without firing a shot.   For some reason... WW gives me a (pardon the expression) a disturbing deja vu.
lazs

Offline Dead Man Flying

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How to make Wild Wednesday....
« Reply #12 on: December 06, 2001, 02:40:00 PM »
Quote
Originally posted by lazs1:
For some reason... WW gives me a (pardon the expression) a disturbing deja vu.
lazs

I've only attended 1 1/3rd WWs, but I just didn't see this happening.  Lots of folks grabbed alt and position, but ultimately everyone mixed it up.  I have yet to die because I ran out of fuel to a higher badguy who was just meandering around.  It just doesn't happen, least of all right near the end.

That's not to say that it wouldn't or couldn't happen, but I haven't seen it.  Most guys are willing to grab enough alt to give them an advantage in a fight but no more than necessary.

-- Todd/Leviathn

Offline Kieran

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How to make Wild Wednesday....
« Reply #13 on: December 06, 2001, 02:57:00 PM »
Todd, we talked about this in the other thread. It does happen, though it is not a big deal. Just because you didn't see it doesn't mean it doesn't happen elsewhere.

WW is great, but you can bet there are going to be some rule changes down the road to prevent the timid types from becoming default winners. Kinda goes against the spirit of the game, doesn't it?

Offline skernsk

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How to make Wild Wednesday....
« Reply #14 on: December 06, 2001, 04:19:00 PM »
Aside form guys loitering up high what other changes should be made?

How to fix guys up high:

Seeker mentioned a cloud layer.  The only problem I have is that when you fight under the clouds then you get that "greyed out" effect which I would like to avoid.

We could say nothing over 12k but we as CM's can't "police" that and inevitably somebody would go higher and sombody else will scream for a "do-over".  

What else sould we do?  Eject a guy for not engaging  :D

[ 12-06-2001: Message edited by: skernsk ]