"We have discussed having an alt cap before, and I just dont see the sense in it. I mean, really, the alt monkey is gonna have to come down eventually right? "
Very true, but it does lead to chess like tactics and a "wait and see" approach. You're equally right when you say such players damage their K/D, but I'm not sure many are confidant enough of their abilities to consider that far ahead. In summation, flying for endurance, or even K/D goes against what I see as the spirit of WW: A wild, wild frag fest!
I'd very much like to see "standard" plane set ups such as ammo loads and fuel burns in all events, after all, a Tiffy with 1000 rnds that empties it's tanks in 2 minites isn't really a Tiff, if you see my point.
But perhaps a storm front at say, 15K could keep the fights a bit compressed. However, I'd like to see what effect any new maps may have before too much "tweaking" occurs.
One thing that may be nice however is to change planes after each round, not each week. Skernsk pulled off a very quick and smooth change from Hurri to Wulf last night, and the radicaly different planes seemed to please both ends of the player spectrum.