Sigh, I wish CRS could learn some netcode skillz from HTC.
Last night was flying over Le Toilet (west side of map)... well Axis call it Le Toilet. I was closing in on a Spit V, because of the dead 6 issues I like to get in real close, so I was 50 yards off this guys 6 and he lagged, lagging in WW2OL isn't like AH, in WW2OL they insta-stop for a brief moment. BAM I end up colliding with him (of course he doesn't see the collision and keeps on flying).
Then theres all the invisible ETs at the moment (appears to be happening to both sides, but so far only Axis players have screenshoots of it).
And the game really needs a structural damage model. Its kind of fun strafing a Stuart then accidentally hitting the deck, belly landing, hitting G as quick as you can, then taking off (hoping like mad the stuart gunner doesn't spot your 109 on the ground). But it is kind of cheesy.
And next time I hear a WW2OL groupie scream "ww2ol is superior because it doesn't use a hit point based DM" I'm gonna strangle him. Because theres no hit points theres no cumulative damage system, ie if your 1st 50mm AP shell got 99% through an armour plate, your 2nd AP shell treats the plate like a virgin piece of armour. It also makes it impossible to saw wings off aircraft, the so called 'DM upgrade' is nothing more than lift/drag performance degradation to the flying surface (ie 1 303 hole and the wing loses 1% lift).