No, the DA ISN'T it.
The DA, by design is set up as "set piece" matches between individuals or small groups. The fields are matched altitudes, there's no real terrain features, etc., etc.
The MA, whether you like it or not, is a "free for all" where there are essentially no "givens". Engagement fields are not co-alt, there's no telling what sort of aircraft you'll meet, higher or lower or Co-alt.
YOU are postulating that the MA is supposed to be some sort of recreation of WW2. That's ludicrous. Any evaluation of the options made available to players by the company has to come to the conclusion that the MA is most certainly not designed as some reenactment scenario.
The availability of limited design scenarios, the CT and the upcoming TOD further highlights the fact that the MA was never intended to be what you keep crying for and then your falling into dispair when it fails to meet your expectations.
The fuel degradation issue is simply one of a vast imbalance. In no other aspect of the strateegery of the MA is there such a disparity in the effort to degrade versus the effort to resupply. It's undeniable, unless you're totally blind.
So, either the imbalance can be addressed (and I believe it will once they get AH2 online) or the reduction should be limited to 50% so that ALL aircraft in the planeset have a chance to participate in the gameplay. In short, the imbalance has the same effect as a "bug". If you're proclaiming that exploiting a bug is a good thing... well, from you that would not suprise me.
In any event, if you're so interested in online Chess matches, it's pretty clear that degrading troop capability is far more effective in stopping the enemy than any other single factor. Without troops, the amount of enemy fuel is immaterial. Fuel is a red herring in the drive for world conquest. Want to win? Keep the enemy troop capability at zero.
But you choose to ignore that. THERE'S MA "strat".
Toodle. Off with English Kate for another field holiday.