actually the only thing I read was Pyro's March interview, where he mentions that death would be penalised, but not harshly. I mean, you won't lose the points of the character you're "building".
Which, imho, is dumb. Or, if that's too harsh, the dude that dies should at least have a percentage of his points taken away..
and buzz
about the free play thingie, we'd still have the AH-regular arena... but in this case, maybe we'd have too few players in the death-is-final one... so I don't know.
But I wish death was punished more severely and landing rewarded more too...
and engagements encouraged somehow, maybe with prize for the best and recognition for the runner-ups..
But, now, thinking about it, this setup would reward the best pilot in combat. Period. But maybe other people would find it unapealing cause it doesn't take coordinated tactics to further the war effort into consideration, like taking fields, etc.
It's a complex issue that all sims to date have tried to deal with in some way or another.
But no matter if you have a system that rewards strategy, cooperation, fighting skills, or whatever.
At the end of the day, the pilot should make it home alive.
That's, imho, a recipe for great adrenaline.. any engagement can end you.
But maybe that's too much for the average player.
Maybe Hitech Creations don't want geezers having heart attacks over losing a month worth of character building in senseless gangbangs...
But, in war, death was often senseless.. and pilots wanted to live, usually.
Some form of penalty for dying is needed. that's alls Im saying...
and the harsher the penalty, the more fun it is to fly.
unless you're not into that...
its an endless discussion, really...