Well, this one is for all those dweebs who check a poster's score before reading what he has to say

:
In these sims, HOs come in many flavors:
A. The classic co-E HO Merge. Here you ignore flying skill and concentrate on gunnery and collision avoidance. Note that with lag, a competent pilot on the other end will probably put enough rounds in your passing plane to kill you. Planes with particularly bouncy noses might not be as successful.
B. the shallow HO. Plane A has an alt. advantage over B, and goes for the HO taking a shallow approach. Plane B, in my limited experience, actually has an advantage here -- going slower, it's easier to bring the guns to bear on target. This is a classic example of stupidity on A's part -- trading an advantage for a crappy guns solution while letting B get a good one.
C. the roped dope. Plane B (usually an afficionado of big guns and co-E merges) has been chasing plane A, who has a decisive energy advantage. Plane A gets B wallowing at stall speed, and whacks him. If it's from the front quarter, it's an HO.
In short, (A) is advisable only if you've got really big guns, and the bad guy doesn't, (C) is a classic move, and (B) is what you start looking for when you screwed up and 5 cons are swarming all over you.
One thing that makes me wonder, why do people who get shot down complain about the "HO dweeb" who did it? Doesn't it take two to tango?
Dinger