Author Topic: Beta 6 Pnzr bug  (Read 456 times)

Offline mipoikel

  • Gold Member
  • *****
  • Posts: 3521
      • http://www.llv32.org
Beta 6 Pnzr bug
« on: December 10, 2003, 12:48:06 PM »
1. Pnzrs machine gun disappears.

First it shows ok.



Turn it a bit...




2. Pnzr going about 5000mph.. :D

I started to drive and pnzr started to jump and turning around and sounded like it was going about 1000mph. Tried to stop engine and all other thing s but AltF4 was only help. Spawned near A5.

Overall framerate about 50-60. 1280x1024

System specs:

------------------
System Information
------------------
Time of this report: 12/6/2003, 12:47:55
Machine name: xxxxxxxxxxx
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp2.030422-1633)
Language: English (Regional Setting: Finnish)
System Manufacturer: INTEL_
System Model: D865GLC_
BIOS: BIOS Date: 06/24/03 18:12:36 Ver: 08.00.09
Processor: Intel(R) Pentium(R) 4 CPU 2.40GHz (2 CPUs)
Memory: 1022MB RAM
Page File: 194MB used, 2267MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0b (4.09.0000.0902)
DX Setup Parameters: Not found
DxDiag Version: 5.03.0001.0902 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found. DirectDraw test results: All tests were successful. Direct3D 7 test results: All tests were successful. Direct3D 8 test results: All tests were successful. Direct3D 9 test results: All tests were successful.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
Card name: RADEON 9600 SERIES
Manufacturer: ATI Technologies Inc.
Chip type: RADEON 9600 Series AGP (0x4150)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_4150&SUBSYS_7C19174B&REV_00
Display Memory: 128.0 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Plug and Play Monitor
Monitor Max Res: 1600,1200
Driver Name: ati2dvag.dll
Driver Version: 6.14.0010.6378 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 8/12/2003 21:34:46, 369152 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
VDD: n/a
Mini VDD: ati2mtag.sys
Mini VDD Date: 8/12/2003 21:34:28, 594432 bytes
Device Identifier: {D7B71EE2-0210-11CF-116C-135CA1C2CB35}
        Vendor ID: 0x1002
        Device ID: 0x4150
        SubSys ID: 0x7C19174B
      Revision ID: 0x0000
      Revision ID: 0x0000
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
                   {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=DeinterlaceTech_BOBVerticalStretch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: All tests were successful.
 D3D7 Test Result: All tests were successful.
 D3D8 Test Result: All tests were successful.
 D3D9 Test Result: All tests were successful.
« Last Edit: December 10, 2003, 12:53:35 PM by mipoikel »
I am a spy!

Offline Bullethead

  • Silver Member
  • ****
  • Posts: 1018
      • http://people.delphiforums.com/jtweller
Re: Beta 6 Pnzr bug
« Reply #1 on: December 10, 2003, 08:34:46 PM »
mipoikel said:
Quote
1. Pnzrs machine gun disappears.


There are actually 2 separate problems with the MG, as follows:
  • When the turret is pointed straight ahead, the MG just vanishes when you try to rotate it over most of its arc.
  • When the turret is at other angles, the MG doesn't vanish.  Instead, it rotates relative to the turret about a different center than your POV rotates around.  So as you rotate the MG, it just moves out of your line of sight.


Other graphics problems with tanks
When you're in the main gun position, normally you can only see out the peep hole of the sight.  But when you rotate the turret all the way around, the turret vanishes when it passes through certain narrow angle bands relative to the direction of the hull.  When the turret disappears, you have a full-screen clear view except for the crosshairs that go all the way to the edges.  The angle bands (relative to the hull) where the turret disappears are as follows:
  • Tiger:  3-3:05, 4-4:30, 5:30-6:30, 7:30-8, 8:55-9, and 10-10:30.
  • Pz4:  5:30-6:30, 7:30-8, 8:55-9, and 10-10:30.


This seems to be dependent somewhat on head position.  The further forward you move your POV, the wider the angle bands in which the turret disappears.