Hehe nopoop

. I hated that smell in my biology classes! I agree with you regarding Mindy and Baltic maps, maybe not quite on Trinity. NoBaddy- nah, teaching is way too hard let alone teaching biology!
mars01 - not sure I'm making many conclusions- really just offering a different way of looking at the issue by using a metaphor of an ecosystem. There is one point that I am making and that is in my opinion that key to a successful map or arena is purposely creating an environment that encourages sustained concentrations of numbers created by a variety of species feeding off of one another. Creating environments that favor a certain game play style over another ultimately breaks down the ecosystem which means less fun for all of us.
As to FesterMA, I think it's straightforward. The fields are packed so close together that it encourages a single style of play, primarily the quick low altitude turn fight at the detriment of the others. For instance those going after base captures are continually frustrated because the fields are so packed on the flanks that it's very difficult to generate air dominance to capture a field.
One other point worth making sort of related to the whole matter- in my opinion there is a much greater variety of game play styles than dividing the community up into furballers or strat players. That is too simplistic and leads to wrong conclusions in what makes maps work versus what doesn't. For instance I bet we would get a variety of opinions regarding what a furball is. An example I love furballs, big nasty furballs. But a big nasty furball to me is NOT a situation where it's a mindless chasing of targets where getting kills and surviving is based on pure luck and there is no incentive for people to try and live afte tough fights. In my opinion there is a much greater variety of game play styles (or species) than the typical two or three that we label.
Tango, XO
412th FS Braunco Mustangs