To me furballing is fun, but pointless fun. I don't gain any new knowledge, I don't earn any money, or respect, or whatever. The same can be said for the strat game, by the way. Yet, I enjoy both.
I must admit I enjoy the strat game more, since there is a "reward" for the team when the base is captured, a tangible acheivement. There is strategy, and tactics, and teamwork and team building. Yes, the enemy can take it back. Yes, the map will reset at the end of the week. Yes, yes, blah, blah, blah.
But NONE of that is important--I play this game for enjoyment. The same kind of thing can be said about furballing--the guy doesn't really die, he just comes back again and again.
At the end of the day, all any of us can measure the game by is whether or not we have fun playing it. If we make the game fun for only a few of the players, and not fun for the others, then there will be fewer players, and soon no game to play--remember, HTC is in it for the money, not the experience.
That's why a variety of maps are needed, not just one type. I DETEST festerma, because the closeness of the bases makes the strat game difficult to do--see all the reasons everybody has posted. I like trinity, and akdesert, and mindanao--they are all good strat maps. I play on all of them, and adapt to the different styles needed to succeed.
If you want to be one-dimensional, go for it. But let the rest of us have fun, too.