Another thing, but this may be normal:
Everytime I spawn a different vehicle the texture memory count goes up (and doesn't ever go down). For example, after spawning a P51d, spit14, fw190, me109, then m3 the active tex memory was up to 104 MB. From JustJim's screenshots, it looks like his active texture memory is was 16 or 17.5 MB, but even after spawning only a single P51, mine was 59.5 MB. It looks like we both have 128 MB video cards.
Interestingly though, the framerate was still the same as before, even after spawning all those different vehicles though. 35 fps when the triangle count was around 9000. It's also worth noting that if the triangle count was 9000, even while in flight, the fps was 35. Again, it seems that nothing but triangle count matters.
I hope all this helps you Skuzzy.