Originally posted by: dtango
It's really interesting- you're claiming that this is a strat game while we've actually had folks leave the squad because this was all furballing to them.
Ok so they're stupidity makes it right? That's not furballing and you know it.
Originally posted by: dtango
The species you're breaking down don't work either. E.g. - base defense- so is this strat or furballing? It's both is it not? People up from a base to defend a base (strat) and then engage in AtoA combat (furball).
Just because there is AtoA combat doesn't make it a furball. This is your flaw in your argument. A furball is a large group of nearly equal friendlies and opponents only interested in extreme AtoA combat. They up from their respective bases and fight. They don't pork fuel or kill strat, they don't need to defend their base because the players are there to fight not vulch. Now I agree that alot of furballs end up pushing to the enemies base and sooner or later a vulch ensues. Then this is no longer furballing, this is vulching and usually ends up as a base cap, that sooner or later ends up with a base capture. This would be an example of a furball gone bad that ends up as strat. On the other hand there are alot of furballs where this is not the case and the fight stays over neutral territory between the enemy bases for hours.
Originally posted by: dtango
Of course you're also changing your definition of a furball now as well from two large groups of aircraft clashing to extreme AtoA combat. So what is the definition of a furball again?
Uh, you dont have extreme AtoA without a furball. Two guys spiraling for half an hour is a good fight, but it is hardly extreme AtoA. More like just plain AtoA combat. I would classify extreme AtoA combat as two large, equally numbered groups(enemy and friendlys) all fighting in a single mass hornets nest. Of course that was my original definition.