Well now it's murky Dale.
ASW and I did two merges engines off in different AC when first online and I got just a "hitch" on the first pass and ASW was smooth. Second engine off pass both of us were smooth.
Third and fourth were engine on smooth for both of us.
Spit V and an A-5 on both days.
Only difference in the experiment was today we were both on the same side. Yesterday we were goodguy badguy.
I don't know, have to retest. First day ANY first encounter ( friend or foe ) was accompanied by a freeze of a half a second or better.
Can't duplicate it today.
I don't have a clue on programming. "If" the LOD and flyby sound for a specific plane is loaded ( the pause or freeze ) does it stay loaded for just that session ?? Or does it become permantly loaded in the players program ??
Cuz I just fly'um
Elsewhere the pause was takin away by the player preloading the a/c with a Fly.cfg file with alllllll the planes loaded one after another when you clicked "Fly". A wall of textbuffer stuff. Which was pretty dumb, but it worked.
But I only had a "hitch" today running a solid 43 FPS.
43 on an old box is very good.
SYSTEM SPECS
AMD Athlon 1.2 T-bird
Epox 8K7A+ MB
Via 4 in 1 drivers
512 2100 DDR ram
IBM deskstar 20 gig hard drive
Asus GeForce v7100 pro 11.01c Asus drivers ( 64meg )
Soundblaster PCI 512
Sony 19" Multiscan 400PS
1024x768 32 bit 800x600 ingame
Windoze ME with auto restore disabled
Latest Direct X release
Enditall before flying.