The "drive" comes from the fact that winning the war lays heavily into people's minds, but doing the job to help your country win is very easy as long as you don't care about scores.
Average or less skilled pilots who are not so confident with their skills, still want to make themselves useful. They want to help, and become a part of something. Their hearts are in good place.
Unfortunately, the motivation towards learning proper methods and skill is heavily outweighed by temptations to help your country as immediately as possible.
Would fuel porking be so easy if everybody took the time to do it correctly?
To kill field strats in an ideal manner one must;
1) Organize people(which is hard most of the times)
2) Analyze enemy activity(needed for planning flightpath)
3) Making decisions as to continue with the attack or abort(if enemy field is heavily defended, going into an attack run without lot of friendly fighters would be suicidal)
4) Start attack runs from appropriate altitudes(which takes time)
5) Execute proper dive bombing, pulling out from a safe distance/alt(which makes the accuracy suffer)
The irony of fighting off unskilled jabo pilots is, they are so unpredictable, that their attacks cannot be stopped.
Sure, they don't intend to die on purpose, but nine times out of ten, their lacking methods will end up getting themselves killed in the process. But the problem is, while the death of a pilot is short, and has no profound price to pay, the effect of their senseless attack is devastating.
Shouldn't the MA at least encourage pilots to indulge deeper into the fun and joy of learning?
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The 'deal', was set in the days when AH was still young. It's a new AH MA now, a new era.
It's an era where the trained experts are few, and don't make any large impact in the warring states, as compared to the days when MA was small, where the elites of famed squads would fight other elites, and it was the fight which was important, rather than the outcome of the war.
Now, it's a whole new era of the norm - some 200 pilots per each countries, among them only a handful can be called "skilled".
Most are average grade pilots who knows only the basic concepts of dogfighting and bombing, but lacks practice and training. Those guys make the MA now. And that's one of the reasons why the veterans complain that they don't see any real fights anymore.
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"Real war" is upon us guys, whether we like it or not. It's about which country has more manpower, the large scale fights of largely average people, rather than the "duel" type of mentality seen in the early days of MA. "My country winning", is a lot more important than itused to be.
Suggesting a change which forces the gameplay of the MA going back into the early days is retro, but that doesn't mean it should stay as it is.
Currently, the MA is sort of like a real war in that "average soldiers" dictate the outcome of the war than a few handful elites. But in another sense, it lacks some of the aspects of the "real war" which at least forced the average skilled soldiers into certain amount of discipline and organized activity.
Death means nothing in virtuality, so fear means also nothing. People just group hordes of people and do what they do in the fastest way they can - an organized group attack is actually less effective than chaotic kamikazes, in this sort of environment! Taking time to learn skills to enjoy the full extent of what the game offers - the "learning curve" - is broken!!
In that sense, suggestions to implement different strat systems is valid - it's not just about doing away with the current tendency of MA because you personally hate it. It's about a more subtle system which can encourage the people to learn the proper ways and methods of combat.
The old days of AH MA was like medieval ages, where a group of chosen blue-bloods engaged in duel like fights. The real war is different in that it mobilizes huge forces of amateuer soldiers and trains them for effective use.
The current MA, is like a modern state war where many people are mobilized and huge armies gathered, but the strat system being primitive pushes the countries to just push everyone into a single battlefield where tactics remain in the stone ages. All the possible fun factor is killed, and replaced by the motive to win..and people no longer the fun of simulated combat they used to.
Suggesting a better strat system, is suggesting to bring back some of the combat techniques and disciplines once needed in the old days, without reverting the arena into the old days.