For you to shoot down a spacific aircraft in this map and how you do it.
I posted this as a reply to a post but thought it might be good for a freash post.
This is what it takes and doesnt take for me to bring down a N1K2-J.
1. Snap shops from an F4U-1 so far have not disabled the N1K2-J enogh for me to slow down on it enough to feel secure I will get the kill.
2. Even two snap shots don't even seem to give them a pilot wound.
3. N1K2-J must be in level or (steady) flight as close as D250 with a two to three second burst to asure most if not all rounds have found thier target.
4. Same as above but with only a split second burst or a one second burst seems to just pi$$ off the pilot. (Watch the overshoot or the N1K2-J will take off your rudder{see my previous reply}) or other vauable parts as far as D700. If you are slow enough, ur dead.
5. After a snap shot or two, climb up and hope someone finishs him off and you get credit.
BTW, basicaly the same for the A6M5 but with a fuel leak credit on the snap shot and not so much a threat on the over shoot if the rate of separation is fairly quick! Pilot wounds my be a factor for him.
The Ki-61 seems to be paper, usualy a wing separation isnt a problem, however, I have only encountered three or four so far this week. Again be careful on the overshoot, or if they get too close or you will loose a rudder or your life.
Oh, you may wander why I speek so much on the rudder. Well on the F4U I need the bloody thing to land on the CV. Not a problem for land bases. I like to be attached to my rudder, your rudder is your friend