Author Topic: Why AH radar is not bad at all.  (Read 1001 times)

Offline Naudet

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Why AH radar is not bad at all.
« on: May 21, 2001, 05:13:00 PM »
I wanted to drag this away from a thread getting longer and longer.

So here the reasons why AH global radar is not that bad.

1. It reduces the time for the non-fulltime AH pilots to find a couple of enemies to battle with. I personally would not pay 30$ a month if i have to spent 45 mins to search for the enemy.

2. AH Radar has the function the Jägerleitoffiziere (hehe dunno english term, but i mean the fighter ground controllers or something similar) took over in WW2, from 1942 on all countries (except the Japs) had radar stations/secret services etc  to survey the entire airwar.
i.e. if a the 8th USAAF got their B17 together the germans new it cause the noticed the increasing activity on US-radio channels.

3. Over their own country all WW2 nations were very capable of tracking enemy planes. They could even give altitude of intruders which is in AH only able by asking someone that has a vis.

4. Low level sneaking attacks were often reported by "listeners" or people/soldiers that were overflown. So the grid bar actually gives u that info "Hey someone is here" but as long as he is below radar u dont know were he is and in which direction he heads.

I really find the radar system of AH very good, it pakes a good punch of infos and also gives u the opportunity to fool ur enemy. Guess about a pretended attack by 15 planes on a field, while a small 6 plane attack force takes over another.

Offline hblair

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Why AH radar is not bad at all.
« Reply #1 on: May 21, 2001, 05:42:00 PM »
baaah!

Last friday I was doing some furballing with some knights on the western side of the map at A26. I notice a huge sector bar at a faraway field.
"Knight raid rolling from 31!!" I type on country channel, then I, along with 5-7 other rooks head over there. We see about 6-7 B17's on climbout at maybe 5,000 feet.

They Die on climbout. Simple as that.

They probably sat OTR a few minutes waiting on a few pilots to join up in their mission. Big mistake. Because we could see 'em on bar 'dar.

You say that's realistic? Bull-loney.
 


HT, please don't slap me around, I love your game, just wish the dar was in-tower only.

Offline Geeb

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Why AH radar is not bad at all.
« Reply #2 on: May 21, 2001, 05:43:00 PM »
<S> first decent thought out post i have seen

Offline hblair

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Why AH radar is not bad at all.
« Reply #3 on: May 21, 2001, 05:45:00 PM »
Why, thank you geeb.

 

whels1

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Why AH radar is not bad at all.
« Reply #4 on: May 21, 2001, 06:15:00 PM »
hblair,

the germand and allies both knew when raids were coming, they had radar that could see across the channel. they could see the bombers forming up over the fields.

whels

 
Quote
Originally posted by hblair:
baaah!

Last friday I was doing some furballing with some knights on the western side of the map at A26. I notice a huge sector bar at a faraway field.
"Knight raid rolling from 31!!" I type on country channel, then I, along with 5-7 other rooks head over there. We see about 6-7 B17's on climbout at maybe 5,000 feet.

They Die on climbout. Simple as that.

They probably sat OTR a few minutes waiting on a few pilots to join up in their mission. Big mistake. Because we could see 'em on bar 'dar.

You say that's realistic? Bull-loney.
 


HT, please don't slap me around, I love your game, just wish the dar was in-tower only.


Offline Geeb

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Why AH radar is not bad at all.
« Reply #5 on: May 21, 2001, 06:22:00 PM »
 
Quote
Originally posted by hblair:
Why, thank you geeb.

 

srry wusnt talkin bout ur post

Offline hblair

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Why AH radar is not bad at all.
« Reply #6 on: May 21, 2001, 07:10:00 PM »
 
Quote
Originally posted by whels1:
hblair,

the germand and allies both knew when raids were coming, they had radar that could see across the channel. they could see the bombers forming up over the fields.

whels

 

Did thier bar 'dar cover the B17's inside the hangar while they were being serviced?  

Offline Lephturn

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Why AH radar is not bad at all.
« Reply #7 on: May 21, 2001, 08:35:00 PM »
No, but they had to fly a lot longer to get there too.  With compressed range in AH, you have less time to intercept them, so it's a reasonable compromise in my book.

The AH system isn't perfect, but removing inflight radar isn't the answer either.  That just makes the game more dificult, and removes the level of information that even a WWII pilot would have had.

The only thing I can see doing is making the dot radar a little less accurate.  Then again, we don't get the altitude information that real pilots would have gotten either, so there is that we are missing.  I think it's a decent compromise, and I've not heard a better... or more workable one yet.  

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Offline hazed-

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Why AH radar is not bad at all.
« Reply #8 on: May 21, 2001, 09:17:00 PM »
ok heres my view  

point 1 it does reuduce time to battle and it still would if we had a limit on radars ability to see anything below 500 ft.

point 2 radar could indeed see bombers forming over a field but not ON a field! and could certainly not see through mountains etc

point 3 well taken this is true ground observers would give estimates of alt/ no.s/ etc but again Allied/axis intruder raids used differing routes to confuse.Stayed  below radar for surprise.they used natural features to hide behind etc.Here you are a black dot standing out like a sore thumb let alone a bar to guide em in.(the Damnbusters would never have made it in AH  )

point 4 yes both sides used listening devices and observers but they were not as accurate as you might imagine. any aircraft at treetop height would mostly be missed and sound would be distorted by the many objects littering the sky at these heights.trees/houses/hills etc.

The biggest jabo of WW2 acheived total surprise at the height of radar technology.
I refer of course to 'operation boddenplatte'
january 1st 1945.
Although unsuccessfull for many reasons it wasnt because observers spotted it or because of radar.Most thought they were allied even up until they opened fired on the airfields.
Many were killed by their own flak!.War is confusion and it was not all 'perfect' as some seem to beleive.
Im not asking for radar to be turned off just allow 'under radar' flying.It was a major part of WW2 and as most of our planeset is jabo based it should be possible to use true jabo tactics.

as AH stands its only major attacks that get through(and lets face it these are getting rarer and rarer) or its an attrition war (which gets boring real quick) or its huge differences in numbers that takes bases.
Theres no room for any crazy fun deep penetration missions like we used to see.
NOE missions WERE FUN i assure you but if the radar stays as it is the NOE raid is dead.

DOES NO ONE REMEMBER THOSE FANTASTIC B26 RAIDS?

i do ...  ...valley flying till youre 20 miles out then popping up for a bombrun through acks........ah i miss em.

still what im asking will ruin your 45 minutes online right? when did you decide that?

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[This message has been edited by hazed- (edited 05-21-2001).]

Offline hblair

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Why AH radar is not bad at all.
« Reply #9 on: May 21, 2001, 09:27:00 PM »
 
Quote
Originally posted by Lephturn:
No, but they had to fly a lot longer to get there too.  With compressed range in AH, you have less time to intercept them, so it's a reasonable compromise in my book.

You forgot the part about the attackers having less time to grab altitude.  

 
Quote
Originally posted by Lephturn:
The AH system isn't perfect, but removing inflight radar isn't the answer either.  That just makes the game more dificult, and removes the level of information that even a WWII pilot would have had.

Am I woefully ignorant of WWII air combat? I don't remember reading that radar was that important a factor in the books I've read. Yes, in the BoB theatre, of course. But not everywhere was like the english channel, was it? What was the point of patrols? Comparing what we have here to what they had in real life in WWII, (not just in isolated theatres of the war, but generally) just don't float. Or am I wrong?

Offline hblair

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Why AH radar is not bad at all.
« Reply #10 on: May 21, 2001, 09:34:00 PM »
Nice post hazed.

funked

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Why AH radar is not bad at all.
« Reply #11 on: May 21, 2001, 09:46:00 PM »
 
Quote
Why AH radar is not bad at all.

Sorry, it's all bad.  

Offline flakbait

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Why AH radar is not bad at all.
« Reply #12 on: May 22, 2001, 01:31:00 AM »
Try this as a compromise:

1) Dot dar only comes up above 2,500 feet
2) Dar bars only show up between 500 ft and 2,500 feet. Anything below 500 feet, or in a terrain "shadow" don't show up.
3) Dar bar range extends for 2 grids in every direction around a field, dot dar is still good for half a grid.
4) Strat targets get dot dar for one full grid, dar bars for 3 grids in every direction.

I proposed this a while back in the Aircraft & Vehicles board but apparently no one here read it before.  


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Offline Kirin

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Why AH radar is not bad at all.
« Reply #13 on: May 22, 2001, 01:44:00 AM »
Dar Bar spoils every effort towards a low level surprise attack.
Hazed - tell em about our try to capture A54 (by JG54...   ) 5 sectors into enemy territory!!! Tell em how they were ripping your goon apart just because that darn red sector bar pointed you out in the middle of nowhere!!!

What dar does is promoting sub-orbital buff-strikes where they grab for an hour to reach 35k.  
Real men fly Radial!

Offline Lephturn

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Why AH radar is not bad at all.
« Reply #14 on: May 22, 2001, 08:14:00 AM »
Hblair,

I'm not talking about only radar.  I'm talking about the combination of intelligence that ground controllers would gather, then communicate to the planes in the air.  Radar, spotters, other planes, this info was all gathered through fighter command and distributed.  Our more advanced radar makes up for some of the things we lack, such as ground controllers and the information they conveyed.

Now, that said, I don't want even a realistic level of information.  I want more info.  It needs to be enough information to keep the game fun.  Sorry, not many guys are going to sign up for 4 hour patrols where they most likely never see a single enemy.  We have to keep this thing fun first, and realistic where possible.

Now, I'm not saying there aren't improvements that can be made.  I'm all for some changes like tying dar-bars to fields, changing it so HQ doesn't totally blind a country, making it so you can get under radar.  Those are things that could work out.  My point is that inflight radar of some form is required.  The form we have now may not be perfect, but it's a pretty good compromise.

BTW guys, there are a couple of problems here.  First, how do you technically figure out what "ground level" is?  That's not trivial in a 3D terrain.  Second, what about vehicles?  Now you wouldn't have picked them up on radar in the real deal, but you would surely have gotten information through other means when enemy armor was in the area.  How do we handle that?

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Check out Lephturn's Aerodrome for AH articles and training info!