I have to say where do you people get the idea that a little bit of hardship puts people off playing?
Example:
When i first tried aces high i hadnt played a flight simulator for longer than a few weeks after buying it.then it was onto the next game and so on.Well i tried AH (my first online flightsim id ever tried)and got my bellybutton handed to me on a platter for the 2 weeks trial.Did i quit? or did i think this is great and i will learn to fly it better?
Well im still here almost 2 YEARS on!
The challenge is what keeps people coming back.True you have to maintain a game that doesnt put too many off but, In my opinion if you stay too simplistic the game stagnates.As AH stands i think its catering for the simplistic gamer too much.Anyone who is put off by these suggested changes would surely not stay for over 2 years anyhow right? They, like i used to, probably go through a game in about 2-3 weeks and then want something new.And those that only get 45 minutes online cant possibly complain that this change in dar will ruin their time online.Who knows maybe they will start trying NOE missions and love them...maybe they will stay for 46 minutes next time

.
The way i see it the majority of the longterm account holders would like a little more depth than this endless base taking with furballs and would like to see more realistic stuff (no i DONT mean finiky stuff like engine management) like the scenarios.Hostile shores showed a way to go i think with the icon ranges etc.And the med terrain created its own problems with its pure size and so some calculation was necessary to make sure you could get back on the fuel you had etc.
We dont have to introduce things permanantly anyway! If it was tried and found that people hated it, it could be changed back.
p.s. before anyone starts on about low level HQ raids ruining the enjoyment it could be countered in many ways.Put the HQ at a higher altitude so attacks have to go into radar and reveal their position, have perfect radar to the floor for 50 miles around the HQ, there are any number of adjustments possible.
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Hazed
9./JG54
kirin: the mission you speak of was great in that it was daring and different

and the fact that as i sat on a beach,hidden against a mountain 10 miles from the base and i was hunted down by a player who just 'knew' something was around ruined it for us.such a shame.No rewards for the bold attampts it seems

just 2 more acks down and we would have pulled off a great mission.
ah well never mind, we will have to accept this because those that only have 45 minutes to play want to be able to log on,take off,shoot the c47 whos spent an hour flying to their base, land and leave right?

[This message has been edited by hazed- (edited 05-22-2001).]