Author Topic: Why AH radar is not bad at all.  (Read 1008 times)

Offline Eagler

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Why AH radar is not bad at all.
« Reply #15 on: May 22, 2001, 08:40:00 AM »
what hazed said

should be able to fly low enough, say under 500 feet and not show on dar or bar
the exception to this would be when these low flyers are within eyesight of tower say 4 to 5 miles, then their dots should show..

and lower enemy icon info to less than 3k

Eagler
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Offline Citabria

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Why AH radar is not bad at all.
« Reply #16 on: May 22, 2001, 08:56:00 AM »
I would prefer darbar not display ground vehicles or aircraft below 500 feet
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Offline Bodhi

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Why AH radar is not bad at all.
« Reply #17 on: May 22, 2001, 09:00:00 AM »
I say Dar only in the tower and dar equipped a/c.
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Offline Pongo

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Why AH radar is not bad at all.
« Reply #18 on: May 22, 2001, 09:06:00 AM »
The statement that low level raids dont work is incorrect. Good routes and well executed approaches work very well. Every goon out there relies on noe flying to get to the enemy base. they are often successful.(against forward bases)
But that is not what people seem to want. They want to take a base 150 miles behind enemy lines and imediatly spawn 100 planes and tanks of every description from that deep base and tear the heart out of the enemy that didnt have a man in every tower looking for them..
Why do they want to be able to do that.
Because they want it REALISTIC...
If they had to supply an isolated base by c47 to be able to refuel or take new planes how often do you think these raids would happen even without dar.


Offline hblair

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Why AH radar is not bad at all.
« Reply #19 on: May 22, 2001, 09:08:00 AM »
 
Quote
Originally posted by Lephturn:
Hblair,

BTW guys, there are a couple of problems here.  First, how do you technically figure out what "ground level" is?  That's not trivial in a 3D terrain.  Second, what about vehicles?  Now you wouldn't have picked them up on radar in the real deal, but you would surely have gotten information through other means when enemy armor was in the area.  How do we handle that?


You do know that you can fly under dot dar don't ya? That code has been in the game for like a 1.5 years. So getting under bar dar would seem doable.

This is not necessarily directed at you lephturn, but why is it the pro 'dar guys claim what we have is realistic, then when you call 'em on it, they all of a sudden don't want realism?  


Offline hblair

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Why AH radar is not bad at all.
« Reply #20 on: May 22, 2001, 09:11:00 AM »
As far as handling the info on the GV's, that's already done by the pilots on the radio.

Offline straffo

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Why AH radar is not bad at all.
« Reply #21 on: May 22, 2001, 09:26:00 AM »
<non informative content removed by the author>

[This message has been edited by straffo (edited 05-22-2001).]

Offline hazed-

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Why AH radar is not bad at all.
« Reply #22 on: May 22, 2001, 09:29:00 AM »
I have to say where do you people get the idea that a little bit of hardship puts people off playing?

Example:

When i first tried aces high i hadnt played a flight simulator for longer than a few weeks after buying it.then it was onto the next game and so on.Well i tried AH (my first online flightsim id ever tried)and got my bellybutton handed to me on a platter for the 2 weeks trial.Did i quit? or did i think this is great and i will learn to fly it better?
Well im still here almost 2 YEARS on!
The challenge is what keeps people coming back.True you have to maintain a game that doesnt put too many off but, In my opinion if you stay too simplistic the game stagnates.As AH stands i think its catering for the simplistic gamer too much.Anyone who is put off by these suggested changes would surely not stay for over 2 years anyhow right? They, like i used to, probably go through a game in about 2-3 weeks and then want something new.And those that only get 45 minutes online cant possibly complain that this change in dar will ruin their time online.Who knows maybe they will start trying NOE missions and love them...maybe they will stay for 46 minutes next time    .
The way i see it the majority of the longterm account holders would like a little more depth than this endless base taking with furballs and would like to see more realistic stuff (no i DONT mean finiky stuff like engine management) like the scenarios.Hostile shores showed a way to go i think with the icon ranges etc.And the med terrain created its own problems with its pure size and so some calculation was necessary to make sure you could get back on the fuel you had etc.
We dont have to introduce things permanantly anyway! If it was tried and found that people hated it, it could be changed back.

p.s. before anyone starts on about low level HQ raids ruining the enjoyment it could be countered in many ways.Put the HQ at a higher altitude so attacks have to go into radar and reveal their position, have perfect radar to the floor for 50 miles around the HQ, there are any number of adjustments possible.

------------------
Hazed
9./JG54

kirin: the mission you speak of was great in that it was daring and different   and the fact that as i sat on a beach,hidden against a mountain 10 miles from the base and i was hunted down by a player who just 'knew' something was around ruined it for us.such a shame.No rewards for the bold attampts it seems   just 2 more acks down and we would have pulled off a great mission.

ah well never mind, we will have to accept this because those that only have 45 minutes to play want to be able to log on,take off,shoot the c47 whos spent an hour flying to their base, land and leave right?  

[This message has been edited by hazed- (edited 05-22-2001).]