Author Topic: The good old days  (Read 1119 times)

Offline DrDea

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The good old days
« on: December 31, 2003, 12:10:19 AM »
What ever happened to the 10 to 12 K merge with someone that didnt HO on the first pass,gave you a great fight for maby 2 minutes,one died and BOTH said "Man that was fun" Followed by a heartfelt I guess score ruined it all somehow. To sad.Just to damned sad.
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Offline Chairboy

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The good old days
« Reply #1 on: December 31, 2003, 12:12:03 AM »
AH has scores?
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Offline beet1e

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The good old days
« Reply #2 on: December 31, 2003, 05:07:05 AM »
Good post, actually. Short and sweet. Just like all my posts. :D;)

I've been in AH 2 years. I haven't learned much new stuff about ACM. I learned all I know (which is probably not that much - lol) in WB. But In AH, you have to know how to deal with all the gaminess that folks pull, and "game concessions" like those 800 yard LASER shots. Whenever I fly in the MA and find a 1-v-1, the other guy almost always goes for the HO in the first instance, and doesn't care about learning anything new when his next Hurr-2/N1K etc. is only a mouseclick away. If I avoid his HO, he'll flat turn behind me as I go vertical. But as I come over the top, this guy will have pulled the nose up and will be hanging there (so realistic) and will be spraying upwards. The vertical distance might be 800 yards, but some of those sprayed rounds find the target - me. :(

If you do comment on the fight afterwards (eg. Nice HO!), the other guy will get real huffy about it. Thence follows a Ch1 slanging match.

:confused: :(

From what I've read about WW2 combat, which is not as much as some, to get a shot on target at 800 yards was an extreme fluke. Gawd knows that AH has a plethora of concessions for gameplay, but I gain the impression (and it's only my POV) that the skill element has been dumbed down to allow novices to start getting kills from Day 1. Perish the thought that they'd actually have to learn something about ACM, other than point-and-click, HO etc.

The flat rate of $14.95 we all pay means that HTC needs to attract as many players as it can - and keep them. For some folks, having a learning curve whereby it takes a week or a month to get their first kill would be unacceptable. Heck, some people won't even fly 5 minutes to a fight without whining. All they care about is *that* moment, the moment they squeeze the trigger and see something go BOOM.

It is sad. Funked was so right when asked what he missed in AH. His answer was "$2/hour keeping all the tardz out". :lol Said in jest, but something I will remember until I hang up my virtual flying goggles.

Offline B17Skull12

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The good old days
« Reply #3 on: December 31, 2003, 05:18:22 AM »
DrDrea that day ended when i came to AH:D
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Offline Central

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The good old days
« Reply #4 on: December 31, 2003, 05:42:46 AM »
Quote
Originally posted by DrDea
What ever happened to the 10 to 12 K merge with someone that didnt HO on the first pass,gave you a great fight for maby 2 minutes,one died and BOTH said "Man that was fun" Followed by a heartfelt I guess score ruined it all somehow. To sad.Just to damned sad.





CT has plenty of that :D

Offline lazs2

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The good old days
« Reply #5 on: December 31, 2003, 08:01:09 AM »
anyone who flies that high is probly pretty skilless and seeing another con scares the crap outta her.    She shoots in an effort to scare you off so that she can run away.

lazs

Offline beet1e

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The good old days
« Reply #6 on: December 31, 2003, 08:05:55 AM »
Quote
Originally posted by lazs2
anyone who flies that high is probly pretty skilless and seeing another con scares the crap outta her.    
What height did warplanes fly in WW2? I believe the BoB pilots were routinely at 15K. Guess they were just skilless.

Oh wait... I'm talking about WW2. Way off topic in this forum. Never mind - as you were.

:p

Offline lazs2

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The good old days
« Reply #7 on: December 31, 2003, 08:28:04 AM »
I believe that in the BOB they fought only german planes... I believe that the ones who fought the most got to be the best too.

I don't think they were concerned with having fun.

lazs

Offline mold

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The good old days
« Reply #8 on: December 31, 2003, 09:03:04 AM »
Quote
Originally posted by beet1e
From what I've read about WW2 combat, which is not as much as some, to get a shot on target at 800 yards was an extreme fluke.


Yes, this is a good point.  I think the cause of this might be that individual bullets are not modeled, but tracers represent groups of bullets.  I don't know if the game actually works this way, but if it did it would perhaps explain this effect.  I.e. a random ping from one pixel is actually a large stream of bullets.

Except the radiator effect, as others have correctly pointed out a radiator is a very soft target anyway...one bullet or many.

Offline Toad

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The good old days
« Reply #9 on: December 31, 2003, 09:19:49 AM »
Each individual bullet is modeled.

It does not work they way you posted.
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Offline SlapShot

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Re: The good old days
« Reply #10 on: December 31, 2003, 11:01:49 AM »
Quote
Originally posted by DrDea
What ever happened to the 10 to 12 K merge with someone that didnt HO on the first pass,gave you a great fight for maby 2 minutes,one died and BOTH said "Man that was fun" Followed by a heartfelt I guess score ruined it all somehow. To sad.Just to damned sad.


Had that exact fight last night with TW9 !!!!

Started the merge at around 9K with no HO ... 2 Spit Vs'. Twisting, turning, diving, going vertical ... the briefest of snapshots that didn't really give either the kill shot ... the whole 9 yards.

Eventually the fight got down onto the deck (over the water) and it got slow. I was coming around on him, starting to get inside him, when I stalled the wing ... DOH ... had to straighten out ... game over.

The two of us were grinnin' from ear-to-ear.

Win or lose ... that is what AH is all about for me.
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Offline loser

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The good old days
« Reply #11 on: December 31, 2003, 11:34:54 AM »
Actually most of the fights I get in ARE like your description of "the good old days." When you can find the right people that is.

I find that the most fun is had when you are finding the same pilot or group of pilots mid-way between two fields and engaging them on "for S & G" basis only. You get shot down or they get shot down or both...whatever. It is almost like a mini DA within the main arena.

Nobody is going after acks or fuel tanks or the like. Just there for a fair(ish) fight. Heck i even remember calling "in" on channel 1.

These fights are actually quite easy to find and can last hours.

You just have to find the people with the right attitude to fight with and "the good old days" will be back. That is what it really comes down to, attitude. HTC can change the game a million ways and throw on any map, there is still the person who has the attitude that they are going out there to game the game (for lack of a better term) and take every advantage to get points or basically attempt to humiliate the other players and toss insults on channel 1 afterwards.

Good thing is the majority isnt like that. You are running into the *******es, go find the good guys.

Online nopoop

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The good old days
« Reply #12 on: December 31, 2003, 12:26:47 PM »
Quote
Originally posted by beet1e
like those 800 yard LASER shots


Never understand the comments of lazer gunnery beet. My gunnery here sucks. Yes I can ping up a con flying straight and level at 800 yards with 50's. But the gunnery here for me is very hard even after a couple of years. If I'm bustin 5% I'm doin ok.

You might find it interesting that after just finishing a VERY short free trial over the hill  ( 60 guys on a 512 map ?? fogitabotit ) 2 years out of game, my gunnery was 11%. That is when I could find someone to shoot at...
nopoop

It's ALL about the fight..

Offline beet1e

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The good old days
« Reply #13 on: December 31, 2003, 01:19:52 PM »
Nopoop, I'm no expert either - on the ballistics and dispersion theories. But AFAIK, wing guns on planes were positioned to give a convergence - something in the order of 250 yards(?). At that range, the rounds from the guns on both wings would come together (focus on target at convergence range) to create the maximum effect. Beyond that range, the two streams would have crossed and would be diverging. At longer ranges the rounds would be dispersing - ie. you would NOT be able to fire a concentrated laser beam of .50 cals at 800 or 1000 yards.  AH allows you to choose your convergence for each weapon type. There was a whole bunch of material about this in the WB tutorial - worth a read for someone like me who knows nothing about guns. ;)

Oh yeah, it's LASER not LAZER - even if you're a Yank. It's an acronym for Light Amplification & Stimulated Emission of Radiation.  (Did someone mention something about a b--w job? :D)

Offline Howitzer

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The good old days
« Reply #14 on: December 31, 2003, 01:30:32 PM »
I know this discussion has branched out a bit, but as an answer to the HO question....   I find that when I'm in a 'furball' and may have 3 or 4 enemies within distance to engage, and an enemy turns into me or puts me in a situation where I cannot avoid the HO pass, I always fire at him as he passes, and I'll tell you why.

Above anything else, I have no guarantee that he WON'T fire on me, so if I just fly by, and he fires, I just sit there and take it, then he is still flying while I'm floating down in a chute minus a few kills probably.  I came to this decision a while back, and I have to say that I don't regret it.  Now I don't go looking for HO shots, and I try to avoid that pass if I can, but if it comes down to it I will fire.

If I knew who the enemy was, that would make the story completly different, as if I knew the guy was a 'regular' or a veteran of sorts, I would go cold on the merge and maybe dogfight him depending on the situation.   Maybe this gives you another perspective...

--Howitzer