a possible idea for some, maybe, who aren't happy with how others play aces high i.e. porkers, stratters, furballers, and any others i left out.
i play as if the game has 1 objective. so my country can read the system message "you have won the war" "you have been awarded perk points."
now where the game (not the business--which has a different goal) has been desigend with victory in mind; certainly, many play for other objectives than winning the war and for other reasons no doubt. winning the war and having fun doing it just happen to be mine.
as for the "war winners" winning is a matter of managing resouces. and i can think of six that may allow a country to win or lose the war. 1) # of pilots. 2) # and position of operational fields. 3) each field's operational status or lack. 4) manufacturing output of your country, and on large maps, of each zone. 5) # civilians who are able to work in the factories. (on this one i like to imagine there's 10,000 working in a city in each zone--since we're on fester map right now. if my country has a city in a zone that is 61% operational, 3,900 have died and it'll be three hours before replacements can be found.) 6) headquarters where the brain-trust is plotting

trying to see that means you have to know the status of your other 2 opponents' resources too. then find the best way to strengthen your country's war effort and weaken your opponents'. it is fun. a blast. a hoot.
now the 6 recoures they have bulit in pre-designed, i'll call them, "spawn limits" or "spawn time." for example, #1 has a 0 spawn limit/time. shoot me down. i re-up lickity split.
#2 is way way tricky. and the most fluid. its spawn limit/time, i guess would be the quantity of time to obtain a base from a foe. how many minutes or hours. also, its inverse, # of minutes or hours to defend. and you might throw in the # of pilots necessary to do the job.
#3 is predefined for us but we and affect it. ammo, fuel, dar, troops, ack are ded for 2 hrs. bldgs 45 mins. hangars and sb's 15 mins. but we can resupply if we have working factories and enough workers to man our country/zone's indursty.
#'s 4 & 5 have the same spawn limit/time 3 hrs to get stuff up and running. though factories can be resupplied too. to the tune of mega mega points. though i don't know 1st hand how resupply affects industy.
#6 2 hours for hq to come back up. but it too can be reupplied if it be totally destoyed and you have the resoures to do it
certainly is multi-dimensional. for while this goes on, there's zillions of us it seems, doing what we like doing best be it fur, strat, pork, try to win the war.
i've not done hardly any buffing since the bomb sight changed. but yesterday i did. it was a blast nailing factories from 25 and 30k. and the hoot of it is the 1 low alt buff run i made, which i don't know how to do failed even though i wasn't shot down. from 1,000 feet i missed by 2,000 feet

so for me it's all about winning the war. but not for others. they have more fun holding different objectives in mind.
seems where friction stems is where the furballers can't fur under the conditions they most prefer after porkers pork. merly an example there's probably others.
except when the dismal end comes close, there's always something valuable one can do for their country's war effort. that "fun" isn't taken away until the handwriting is all but on the all.
to all
hap1