Author Topic: killshooter  (Read 1272 times)

Offline Don

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killshooter
« Reply #30 on: December 01, 2003, 06:31:36 PM »
>>killshooter?


Wait until HTC enable friendly collisions in the MA..........<<

Hehe, and the whines will be heard around the globe

:rolleyes:

I have gotten another something out of this post though; when I see tracers over my shoulder before I saddle up, I'm gonna move into their tracer stream Hehe, I can get used to hearing the tell tale explosions behind me :D

Offline FBMorris

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killshooter
« Reply #31 on: December 01, 2003, 07:10:14 PM »
Well, one thing is for certain, killshooter stirs up a lot of debate.
I have been on both ends of K/S & in my defence to the person that hit me & got sent to the tower "hey, i'm 300 out, lined up to fire & you shoot over my shoulder, of course u going to hit me & die!" On the occasions i have been K/S it was only when someone crosses my line of fire at the wrong time, whether by accident or their intent. I take care not to fire when there is a possibility i will hit a friendly. the reverse situation has presented itself for griefers by shooting down someone on your own country that you dont like by getting in their line of fire. Of course we need a system to discourage griefers but why should it be so harsh a penalty? For those who are concerned about their points/ranking how about a non- recorded death for killshooting?
On the other point of friendly collisions, can you imagine the frustrations when 20 people try to up in a mission together?
Thier is a fine line between creating a true to life sim & making it enjoyable.

Offline AmRaaM

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killshooter
« Reply #32 on: December 21, 2003, 09:39:09 PM »
I luv killshooter, matter of fact they should change it so that a single bullet strike on your 6 would instantly turn  the offenders plane into a  oscar meyer wiener with their name in smoke letters streaming behind them across  the sky and a system message streaming across everyones chat bar identifying the numbskull visible for all to see who the knuckleheads are.

Offline slimm50

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killshooter
« Reply #33 on: December 22, 2003, 09:32:05 AM »
I don't like KILLSHOOTER, either. If you don't fly one of the uber-fast planes you stand a good chance of one of yer dweeb countrymen cutting in front of you from above/behind you in a 500+ mph pony or lala right into your bullet stream. This has happened to me numerous times. I never whine about it while I'm flying, but this thread seemed a good place to vent my frustration over this common occurance.

PLEASE, PEOPLE, PRACTICE BETTER S.A. AND BE MORE CONSIDERATE!

Rant, off. :(

Offline BigGun

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killshooter
« Reply #34 on: December 22, 2003, 06:04:00 PM »
if having problem with killshooter...better sa the answer, that and be quicker shooting enemy down before friendly swoops in for kill.

Offline Delirium

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killshooter
« Reply #35 on: December 22, 2003, 09:03:04 PM »
I'd like to see friendly fire engaged in one way or another, I haven't killed any Nomads in a very long time. Heck, if you can't kill your wingmates who can you kill? :D
Delirium
80th "Headhunters"
Retired AH Trainer (but still teach the P38 selectively)

I found an air leak in my inflatable sheep and plugged the hole! Honest!

Offline Overlag

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killshooter
« Reply #36 on: December 25, 2003, 11:48:50 AM »
i dont like the killshooter too much either... in my example, i was with a squad mate diving on a VH + GVs around it, and his bomb blast (i think) got me... and he went to tower instantly... This ment we lost fighter support and ended up losing the edge we had built up...

But then we do need to have some kind of killshooter :o
Adam Webb - 71st (Eagle) Squadron RAF Wing B
This post has a Krusty rating of 37

Offline wrag

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killshooter
« Reply #37 on: December 27, 2003, 05:34:08 PM »
I have died twice recently to KS.  Both times the friendly dove into my fire from the right side and a little high.  (only times I can recall dieing to KS)

Both times I had waited, maneuvered, got lined up, and was within  500yds of my target and fired a short burst only to suddenly see a friendly fighter dive, at high speed, right into my stream from the right and a little high!

Thinkin Kill Shooter needs to be off :mad:

Happened so fast, both times, I never even saw the friendlies name!  I had already fired both times before I saw the friendly!

If I have ever done this to anyone my apologies.
It's been said we have three brains, one cobbled on top of the next. The stem is first, the reptilian brain; then the mammalian cerebellum; finally the over developed cerebral cortex.  They don't work together in awfully good harmony - hence ax murders, mobs, and socialism.

Offline redphoenix

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killshooter
« Reply #38 on: January 04, 2004, 12:38:50 PM »
Cool thread...

Loss of perks would get everyone's attention... I am sure most of the offenders are after those and have a 'my precious' attitude towards perk points... so endangering 'my precious' should have the desired affect giving the 'new?' behavior of 'stealing' kills....

BUT... the main issue, that started this particular thread, is the interloper pulling between the attacker and his prey... and the innocent 'attacker' dying because of KS... KS pretty much handles all of the other offenders... but this one really brings KS shortcomings into play...

1. An 'accident' should have a like penalty... perk points for that sortie are set to zero at that point... the friendly plane flys on... no damage... they can earn perks from this point forward in the sortie...

2. A repeat within a 'time period' would result in loss of all perk points for the sortie... the friendly plane flies on... no damage...

3. Now we have the habitual offender... nasty system messages and short PNG PLUS loss of 50% of their total system perk points...

4. Now check this... a pilot gets friendly hits more than..say... 2 times in a 4 hour period (some number for some time...whatever...), well now, we have a 'pattern' or 'apparent' behavior here... turn KS off for HIM... then in scenarios one and two... he get's damaged... or dies... this works out the problem
of the guys pulling between an attacker and his prey...

I don't know HiTechs programming model but, it should be a medium effort to put this in...

My 1 cent worth