Author Topic: Tactical Deployment limiting  (Read 396 times)

Offline redphoenix

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Tactical Deployment limiting
« on: January 01, 2004, 11:30:45 AM »
One of the most annoying aspects of the game, to the tactical planner, is the fact that a 'spy' can scope out your mission departure point from the planner and derive your target (or close to it) and alert his countrymen of the impending strike... and then the strike launches (say with 15 AC that you begged/borrowed/coerced) and they up 25 to defend because they knew you were coming AND launched EXACTLY when your mission did. Fine intelligence gathering... BUT WE CAN"T IDENTIFY THE SPY AND EXECUTE HIM/HER...

I think we should limit the 'deployment' speed.

Here is what I mean...

1. You come into the game and you land on a field the game has chosen based on AC density to 'initially' deploy a pilot 'close' to the action.

 OR

2. The pilot can choose to deploy to the field where the Country CIC has chosen to deploy his/her new arrivals... and that is new arrivals 'defined' by last logged flight time not closer than 15 minutes...otherwise they deploy from their last logged base departure point.

Now... in game... you want to help at a base... or get to a mission... you have to 'travel' there like in real life... no instantaneous 150 mile shifts... BUT it is quicker than real life... just slowed enough in the game that you can'y react to an attack in a split second from 150 miles away... you have to field hop to you departure point... and you have to spend...say 2 minutes... at each field before you can 'hop' to the next field on your way from field A to field B....

Thoughts? Improvements?

Is it possible?

Offline Furious

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Tactical Deployment limiting
« Reply #1 on: January 01, 2004, 01:37:29 PM »
All this so some secret strat mission can avoid any human contact???

Not to be rude, but this would kill AH.  All that would be left are the 15 other guys that being forced to sit in the tower and ferrying aircraft would appeal to.
« Last Edit: January 01, 2004, 01:39:59 PM by Furious »

Offline redphoenix

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Tactical Deployment limiting
« Reply #2 on: January 01, 2004, 04:13:56 PM »
No...

All this so you don't have an entire country's airforce show up at a base being attacked... no country, ever, in history has ever been able to deply ALL of their defensive resources to ONE point instantly...

All this to preclude a spie defeating any tactical surprise simply because he can view the missions planner... or the MAP in general and defense can react INSTANTLY to ANY threat.

All of this so when I and 13 other guys... through careful planning and flying around radar NOE for 45 minutes don't suddenly have it spoiled because a spy saw it develop and they launch 30 aircraft in response when WE can't instantly add what we need to counter.

All of this so that an attack has to also be planned and coordinated before it can go also...

And you have your opinion... I think it would enhance the game... not kill it... right now, I am tired of the game because we can't put up any missions without having them being exposed by spies and I think the game is suffering for it...

Offline Shane

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Tactical Deployment limiting
« Reply #3 on: January 01, 2004, 04:58:35 PM »
this whole spy issue is over-rated.

it takes only one goombah in the mission to pop up on dar long enough for someone to check it out and figure there's a mission ib. or you wander too close to a nearby base's radar and trigger a flashing. being under dar in base radar range will will still trigger the alert, just that no dots/darbar appear.


why rely on NOE as opposed to a proper mission with sweep and escorts?  not that NOE is a bad idea, but they get exposed often enough thru simple mistakes that claims of spy! spy! get raised here now and then.
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Offline Boozer

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Tactical Deployment limiting
« Reply #4 on: January 01, 2004, 08:07:52 PM »
And good luck getting a mission of even 5 willing pilots to ferry for 4 to 8+ minutes to get to YOUR field for launch in the first place.

 Planner: Mission UP!! Start deployment transfers to A37 for liftoff in 10 mins....


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Offline Toad

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Tactical Deployment limiting
« Reply #5 on: January 02, 2004, 12:50:24 AM »
You shouldn't even be talking about this in here!!

We ALMOST HAD HIM!

Years of counterintelligence work down the drain! Now the spy got away.



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Offline Kweassa

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Tactical Deployment limiting
« Reply #6 on: January 02, 2004, 03:31:55 AM »
Interesting idea, redphoenix, but I don't think it's for the MA.

 If I may round up a bit on your idea(at least, for what I understand of it,) I think what you're talking about is a sort of a semi-organization in which the HOST/system plays the role of the 'strategic HQ commander' - for instance, the system will deal out 'available slots' for take-off in certain fronts, and people who have taken those slots on a first-come first-fly basis will be able to fly/spawn from the field.

 The other people, will have to take other 'slots' spread out in other corners of the maps. It's sort of like a mission, except it's not a one-time event but exists as a consitently acting system, and only the people who took up the slots will be able to up from a certain field, or certain group of fields you "signed up" to operate from.

 If the level of HOST/system intelligence is good enough, it may be able to depict certain strategic aspects of air combat - limited human resources, and deployment of it in tactical/strategical style.

 Maybe a bit more can be ventured with the system, like the HOST/system calculating data on sorties, K/D rates, success rates of attack/bombing runs and etc.., of a certain 'sector of operation'. If it 'thinks' they can use more pilots, more slots will be opened up and it will be notified.. etc etc. Sort of like automated mission-scripting, but a bit more sophisticated.

 However, as I said, it's not for the MA. It smells something more suited to AH2:TOD, or the Combat Theater.

Offline Shane

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Tactical Deployment limiting
« Reply #7 on: January 04, 2004, 04:17:38 AM »
Quote
Originally posted by Kweassa
Interesting idea, redphoenix, but I don't think it's for the MA.
It smells something more suited to AH2:TOD, or the Combat Theater.


 keep it outta the CT... like you're gonna get any of the 30-50 regulars "ferrying" planes, and surely drive off those who come in occasionally to escape the MAps.

I honestly don't see this being implemented in any form by HTC.
sooooo... .  dream on!
Surrounded by suck and underwhelmed with mediocrity.
I'm always right, it just takes some poepl longer to come to that realization than others.
I'm not perfect, but I am closer to it than you are.
"...vox populi, vox dei..."  ~Alcuin ca. 798
Truth doesn't need exaggeration.